Leech, Giant
Slimy, segmented wormlike creatures which live in water
Basic Fantasy Role-Playing Game
| Armor Class | 17 |
|---|---|
| Hit Dice | 6 |
| Number Appearing | Wild 1d4 |
| Attacks | 1 bite + hold |
| Damage | 1d6 + 1d6/round |
| Movement | 30' |
| Save As | Fighter: 6 |
| Morale | 10 |
| XP | 500 |
| Treasure Type | None |
Giant leeches are slimy, segmented wormlike creatures which live in water. Salt or fresh, clean or stagnant, there are giant leech varieties for all wet environments. However, only a true leech expert can tell the various types apart. An average giant leech will be 4 to 6 feet long.
Once a giant leech hits in combat, it attaches to the victim and sucks blood, causing an additional 1d6 damage each round until the victim or the leech is dead. There is no way to remove the leech other than to kill it.
Special Abilities
Blood Drain: Once a giant leech hits in combat, it attaches to the victim and sucks blood, causing an additional 1d6 damage each round until the victim or the leech is dead. There is no way to remove the leech other than to kill it.
Other Sources
Old-School Essentials Classic Fantasy
| Armor Class | 7 [12] |
|---|---|
| Hit Dice | 6 (27hp) |
| Number Appearing | 0 (1d4) |
| Attacks | 1 × bite (1d6 + blood drain) |
| THAC0 | 14 [+5] |
| Movement | 90' (30') |
| Saving Throws | D12 W13 P14 B15 S16 (3) |
| Morale | 10 |
| Alignment | Neutral |
| XP | 275 |
| Treasure Type | None |
Horrid, 3–4’ long, slug-like creatures with sucker mouths. Lurk in swamps.
Special Abilities
Blood drain: Attaches to victim on a successful hit, doing 1d6 automatic damage per round.
Detaching: Must be killed.
If victim dies: Leech detaches and finds a hidden place to digest.