Lava Mephit
Red mephits that sweat droplets of molten lava
OSRIC
| Armor Class | 6 |
|---|---|
| Hit Dice | 3 |
| Number Encountered | 1 |
| Attacks | 2 |
| Damage | See below |
| Move | 120-ft; 240-ft flying (AA: IV) |
| Alignment | Any evil |
| Intelligence | Average |
| XP | 3/110+3/hp |
| Size | Man-sized (5-ft tall) |
| Frequency | Very rare |
| Lair | Nil |
Lava mephits are red in colour and sweat droplets of molten lava. As a result, the lava mephit is so hot it can be sensed up to 30-ft away. Touching one without protection results in 1d8 points of damage.
In combat lava mephits claw for 1 point of damage, plus the 1d8 points of heat damage to any opponent not protected against fire or heat damage.
Special Abilities
Heat Aura: Can be sensed up to 30-ft away. Touching a lava mephit without protection causes 1d8 points of damage. Claw attacks deal 1 point of damage plus 1d8 points of heat damage to any opponent not protected against fire or heat damage.
Breath Weapon: Every 3 rounds lava mephits can spit a blob of molten lava as a breath weapon, up to 8 times before recharging. The projectile has a 10-ft range, always hits the mephit’s target, and inflicts 1d6 hp with no saving throw.
Regeneration: When in contact with molten lava the lava mephit can regenerate 2 hp per round, but if killed it cannot regenerate back to life as a troll does. Contact with lava also allows the mephit to recharge its breath weapon.
Metal Dissolution: The touch of a lava mephit dissolves metal rather quickly, destroying plate mail armour in 3 melee rounds. Wood is dissolves a little more slowly, about an inch per hour of contact.
Shape Change: The lava mephit can shape-change into a pool of lava but doing so will not recharge the mephit’s breath weapon or allow it to regenerate.
Gate: Lava mephits can gate in 1d2 mephits once per hour with a 25% chance of success. There is an equal chance of gating in any type of mephit but if two are gated they will be the same type.