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Kreptax

Elf-sized fey creatures with goblin-like features and colorful skin

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class13(11)
Hit Dice2
Number Appearing1d4, Wild 2d4, Lair 3d6
Attacks1 weapon or 2 claws
Damageby weapon or 1d4 claw
Movement30'
Save AsFighter: 2 (petrify/paralysis as Fighter: 9)
Morale7
XP75
Treasure TypeU, Lair B

Kreptax appear to be unnatural crossbreeds of elves and goblins though they are related to neither, being creatures of the wild fey. They resemble elf-sized goblins, with the more pointed ears and lighter features of an elf. Kreptax have a dazzling variety of skin colors, including but not restricted to blue, red, orange, yellow, green, and purple, and the colors seem as individual as eye color among humans. Two blue kreptax may very well produce red, purple, orange or yellow offspring, and not all their offspring will be the same color either.

Individually kreptax are more intelligent than goblins. Kreptax often roam in small packs of 2 or 3 when scouting, and a tribe is almost never more than 18 individuals before internal frictions cause the tribe to split.

Special Abilities

Darkvision: Darkvision to 60 feet.
Paralysis Resistance: Very resistant to paralysis (saving against it as a 9th-level Fighter).
Vulnerability to Cold Iron: Like other fey, they are vulnerable to cold iron. Weapons made of iron or steel deal an extra +1 damage to kreptax.

Variants

Warrior (every sixth kreptax)

A more powerful warrior, wearing chainmail.

Armor Class15
Hit Dice3
XP145
Chief (each tribe of 18)

Also in chainmail.

Armor Class15
Hit Dice4
XP360
Warlock (every ninth kreptax)

The warlock wears no armor (AC 11) but with the ability to cast spells as if they were a 3rd-level Cleric and a 3rd-level Magic-user.

Armor Class11
Hit Dice3
XP175