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Kappa

Green-blue scaled creatures that live near bodies of water

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class14
Hit Dice4
Number AppearingWild 2d6 Lair 8d6
Attacks2 claws + choke
Damage1d4 claw + 1d6 choke
Movement30' Swim 30'
Save AsFighter: 2
Morale7
XP100
Treasure Type-- C in Lair --
Kappas are green-blue scaled creatures that live near bodies of water. They are sometimes malevolent, other times harmless pranksters, depending on their mood.

Special Abilities

Drowning Attack: Any successful 2-claw attack will result in the kappa dragging its victim underwater and applying a choke hold, driving out air and injuring for 1d6 points of damage.
Suiko Leadership: A kappa will never fail a morale roll when a Suiko is around for fear of retribution.

Variants

Suiko (for every 25 Kappas)

Referred to as the “mob bosses” of Kappas, these creatures are all malevolent with none of the fun. Suikos have scaled skin with brutal tiger claws on their knees. They share the kappa’s love to rend and drown their foes. Suikos will never fail morale in their lair.

Armor Class16
Hit Dice6
Number AppearingWild 1 + 2d6 Kappa Lair 1 + 8d6 Kappa
Attacks2 claw + choke, 1 knee
Damage1d6 claw + 2d6 choke, 1d6 knee
Movement40' Swim 40'
Save AsFighter: 3
Morale9
XP125