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Juju Zombie

Undead created by evil necromancy, improved zombies with strong connection to Negative Material Plane

undead necromancy neutral-evil

OSRIC

OSRIC

Armor Class6
Hit Dice3+12
Number Encountered1d6
Attacks1
Damage2d6+1
Move90-ft
AlignmentNeutral (evil)
IntelligenceLow
XP3/115+4/hp
SizeMan-sized
FrequencyVery rare
LairNil

Juju zombies are undead specially created by evil magic users practising a little-known and universally-banned magic known as necromancy. This unholy process involves draining all the life force from the unfortunate victim, who can be a human, demi-human, or humanoid. These creatures are then completely subservient to their master, who can issue commands to them to guard, attack, or patrol an area, or other similar orders. Juju zombies are like regular zombies but are improved in virtually every way. This type of zombie moves more quickly, has an improved AC, climbs with the skill of an 8th level thief, attack as 6 HD monsters, use missile weapons such as crossbows or pulled bows, and can even use hurled weapons such as spears or javelins.

The appearance of a juju zombie is much the same as a regular zombie but their leathery, greyish flesh is less decayed than the standard variety. The hatred for life of these obscene creations causes their eyes to burn with a hellish red glow.

Treasure: None.

Special Abilities

Combat: In combat, juju zombies attack with their clawed hands but they can be programmed to use weapons by their master.
Climbing: Climbs with the skill of an 8th level thief.
Attack bonus: Attack as 6 HD monsters.
Weapon use: Use missile weapons such as crossbows or pulled bows, and can even use hurled weapons such as spears or javelins.
Magic weapons required: Due to their strong connection to the Negative Material Plane, juju zombies can only be hit by magic weapons. Magic piercing or blunt weapons do half damage owing to the undead nature of the monsters, magic slashing weapons do full damage.
Immunities: Juju zombies are immune to all mind altering magic including, but not limited to: illusion, charm, hold monster, death, cold, and sleep. These monsters are also immune to poison and electrical damage, while fire or fire based magic does only half damage. Acid and holy water attacks do full damage.
Turning resistance: Juju zombies can be turned, but are more resistant to a cleric’s divine powers than regular zombies, hence harder to turn.