Giant Jellyfish
Nearly invisible floating oceanic predator with paralytic stingers
Basic Fantasy Field Guide Omnibus
| Armor Class | 11 |
|---|---|
| Hit Dice | 1 to 4 |
| Number Appearing | 1d10 |
| Attacks | 1 tentacle brush |
| Damage | 1d10 plus paralysis |
| Movement | Swim 10' |
| Save As | Fighter: 1 to Fighter: 4 |
| Morale | 12 |
| XP | 1 HD: 25; 2 HD: 75, 3 HD: 145; 4 HD: 240 |
| Treasure Type | None |
Giant Jellyfish are one of the more underrated dangers of the ocean. They float with the currents and the tides nearly invisible (surprising on a 1-4 on 1d6) but moving to attack any creature who passes within 30 feet of the monster.
The attack of the giant jellyfish is a simple one: it drags its trailing tentacles over the body of its victim, and many tiny stingers strike, inflicting both pain and paralysis. Any living creature hit by a giant jellyfish must make save vs. Paralysis or be paralyzed for 2d4 turns. As this will naturally happen in water, a paralyzed victim may then drown.
A giant jellyfish has 2d10 tentacles per hit die, and 50% of successful hits will be against the tentacles; while each point of damage severs a tentacle, only damage done to the creature’s main body counts against its normal hit points. Severing all the tentacles renders the creature harmless, and they will regenerate over the course of a few weeks. Attackers who are aware of these facts may choose to attack the main body specifically, in which case any successful hit will count against the creature’s hit points.