Jelly, Gray
Also known as: Gray Ooze
Amorphous creatures that live only to eat, scouring underground areas
Basic Fantasy Role-Playing Game
| Armor Class | 12 |
|---|---|
| Hit Dice | 3* |
| Number Appearing | 1 |
| Attacks | 1 pseudopod (2d8) |
| Damage | 2d8 |
| Movement | 1' |
| Save As | Fighter: 3 |
| Morale | 12 |
| XP | 175 |
| Treasure Type | None |
Gray jellies are amorphous creatures that live only to eat. They inhabit underground areas, scouring caverns, ruins, and dungeons in search of organic matter, living or dead. Average individuals will be up to 10 feet in diameter, about 6 inches thick (high), and weigh up to 2,500 pounds.
Special Abilities
Acid Secretions: The acid secretions of the gray jelly can dissolve most organic matter and most metals; stone and glass are not affected, however. After a successful hit, the jelly will stick to the creature attacked, dealing 2d8 damage per round automatically. Normal (non-magical) armor or clothing dissolves and becomes useless immediately. Any non-magical weapon made of metal or wood which hits a gray jelly will be similarly destroyed. Magical weapons, armor, and clothing are allowed a saving throw (use the wearer’s save vs. Death Ray, adding any magical “plus” value to the roll if applicable).