Jackalwere
A malevolent beast who can assume human form
OSRIC
| Armor Class | 4 |
|---|---|
| Hit Dice | 4 |
| Number Encountered | 1d4 |
| Attacks | 1 |
| Damage | 2d8 or by weapon |
| Move | 120-ft |
| Alignment | Chaotic evil |
| Intelligence | Very |
| XP | 4/75+4/hp |
| Treasure Type | 1d12×1,000 cp (20%), 1d6×1,000 sp (30%), 1d4×1,000 ep (10%), 1d6 gems (25%), 1d3 jewellery (20%), any 2 magic items (10%) |
| Size | Small (medium) |
| Frequency | Rare |
| Lair | 30% |
A jackalwere is a malevolent beast who can assume human form (and hence not a lycanthrope, since lycanthropes are men who can assume animal form). They will mingle with people, choosing easy targets to victimise. Living for the thrill of murder, many times they will consume the remains of their prey. Often they steal the victims’ possessions, assume their identities, and go on to the next town. A jackalwere often uses their gaze attack, those who fail their save vs spell will fall into a deep sleep, to immobilise their prey. During melee a jackalwere will most often attack with a weapon. These foul beasts are immune to normal weapons, they must be attacked with iron or magical weapons. Jackalweres sometimes prefer the company of normal jackals and rarely can be found living among them.
Special Abilities
Gaze Attack: Those who fail their save vs spell will fall into a deep sleep.
Shapechanger: Can assume human form. Not a lycanthrope, since lycanthropes are men who can assume animal form.
Immune to Normal Weapons: Must be attacked with iron or magical weapons.