Jackal
Small nocturnal scavenger and occasional predator with muzzle-snout and long tail
OSRIC
| Armor Class | 7 |
|---|---|
| Hit Dice | 1 |
| Number Encountered | 1d6 |
| Attacks | 1 |
| Damage | 1d4 |
| Move | 120-ft |
| Alignment | Neutral |
| Intelligence | Animal |
| XP | 1/10 +1/hp |
| Size | Small |
| Frequency | Common |
| Lair | 25% |
Jackals are small mammals, 2-ft to 3-ft long and weighing about 25 lbs. They are muzzle-snouted, fur-covered, four-legged and long-tailed nocturnal scavengers and occasional predators. They generally hunt and forage singly or in mated pairs, but occasionally gather in small packs to bring down difficult prey. Jackals can be found in subtropical grasslands, woodlands and wastelands, and occasionally in more mountainous terrain. They are most active at dawn and dusk, which has occasionally led to them being revered by death cults.
The small size of the jackal makes it cautious and an unlikely combatant, but they can bite for 1d4 damage if necessary, such as when defending their cubs.
Variants
Huge jackals are larger, more aggressive and have a stronger bite, but are otherwise similar.
| Armor Class | 6 |
|---|---|
| Hit Dice | 2 |
| Number Encountered | 1d6 |
| Attacks | 1 |
| Damage | 1d4+1 |
| Move | 150-ft |
| Alignment | Neutral |
| Intelligence | Animal |
| XP | 2/30 +1/hp |
| Size | Small |
| Frequency | Rare |
| Lair | 25% |
Giant jackals are almost certainly unnatural and are known to often be associated with religious groups. Though they are thought to usually behave as other Jackals, there are rumours that some possess a greater degree of intelligence and an evil will.
| Armor Class | 5 |
|---|---|
| Hit Dice | 4 |
| Number Encountered | 1d4 |
| Attacks | 1 |
| Damage | 1d8 |
| Move | 180-ft |
| Alignment | Neutral |
| Intelligence | Animal |
| XP | 3/75 +3/hp |
| Size | Medium |
| Frequency | Very rare |
| Lair | 25% |