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Jack O'Lantern

A strange sentient pumpkin with a lit candle inside it

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class15
Hit Dice3*
Number Appearing1d6
Attacks1 breath
Damage2d6
MovementFly 20'
Save AsMagic-User: 3
Morale9
XP175
Treasure TypeU
A Jack O’Lantern is a strange sentient pumpkin (or other such gourds or squash) with a lit candle inside it. That it was created by a mad wizard is obvious. Each individual jack o’lantern has a distinctive personality that is generally mirrored by the expression carved into its face. They are always encountered within a mile or two of the pumpkin patch where they originally grew. When a jack o’lantern is at rest or otherwise inert, it is impossible to tell from a normal fruit, as each can close its carved eyes, mouth, and other apertures and appear entirely ordinary.

Special Abilities

Fire Breath: Can project fire from its openings; this breath weapon is in the form of a cone 5 feet wide at the base with a range of 5 feet in front of the creature. Anyone caught in the blaze suffers 2d6 points of fire damage; save vs. Dragon Breath for only half damage.
Flight: Can fly (as the spell, at a rate of 20 feet per round) at will.
Construct Immunities: Immune to poison, charm, and sleep; due to its nature it is also immune to fire.
Vulnerability to Cold: Takes double damage from ice or cold.
Candle Dependency: Water or wind-based attacks may snuff the monster’s candle, if it fails a saving throw vs. Death Ray. If a jack o’lantern’s candle is snuffed, it becomes instantly dormant; re-lighting the candle will restore it to life.
Camouflage: When at rest or otherwise inert, it is impossible to tell from a normal fruit, as each can close its carved eyes, mouth, and other apertures and appear entirely ordinary.