Jack O'Lantern
A strange sentient pumpkin with a lit candle inside it
Basic Fantasy Field Guide Omnibus
| Armor Class | 15 |
|---|---|
| Hit Dice | 3* |
| Number Appearing | 1d6 |
| Attacks | 1 breath |
| Damage | 2d6 |
| Movement | Fly 20' |
| Save As | Magic-User: 3 |
| Morale | 9 |
| XP | 175 |
| Treasure Type | U |
A Jack O’Lantern is a strange sentient pumpkin (or other such gourds or squash) with a lit candle inside it. That it was created by a mad wizard is obvious. Each individual jack o’lantern has a distinctive personality that is generally mirrored by the expression carved into its face. They are always encountered within a mile or two of the pumpkin patch where they originally grew. When a jack o’lantern is at rest or otherwise inert, it is impossible to tell from a normal fruit, as each can close its carved eyes, mouth, and other apertures and appear entirely ordinary.
Special Abilities
Fire Breath: Can project fire from its openings; this breath weapon is in the form of a cone 5 feet wide at the base with a range of 5 feet in front of the creature. Anyone caught in the blaze suffers 2d6 points of fire damage; save vs. Dragon Breath for only half damage.
Flight: Can fly (as the spell, at a rate of 20 feet per round) at will.
Construct Immunities: Immune to poison, charm, and sleep; due to its nature it is also immune to fire.
Vulnerability to Cold: Takes double damage from ice or cold.
Candle Dependency: Water or wind-based attacks may snuff the monster’s candle, if it fails a saving throw vs. Death Ray. If a jack o’lantern’s candle is snuffed, it becomes instantly dormant; re-lighting the candle will restore it to life.
Camouflage: When at rest or otherwise inert, it is impossible to tell from a normal fruit, as each can close its carved eyes, mouth, and other apertures and appear entirely ordinary.