Ironbane*
Large armadillo-like creature with anteater snout that rusts metal on touch
Basic Fantasy Role-Playing Game
| Armor Class | 15 |
|---|---|
| Hit Dice | 3* |
| Number Appearing | 1d4 |
| Attacks | 1 touch |
| Damage | special |
| Movement | 50' |
| Save As | Fighter: 4 |
| Morale | 8 |
| XP | 175 |
| Treasure Type | None |
An ironbane resembles a large armadillo in its overall body plan, but has an anteater-like snout with a long flicking tongue, and long, strangely hare-like back legs which allow it to hop from place to place. When attacking or pursuing, the ironbane stands up on its hind legs, but when resting or moving slowly it folds them and walks on all four feet.
Like the more common rust monster (as found on page 138), the touch of any part of an ironbane’s body transforms metal objects into rust (or verdigris, or other oxides as appropriate). Non-magical metal attacked by an ironbane, or that touches the monster (such as a sword used to attack it), is instantly ruined. A non- magical metal weapon used to attack the monster does half damage before being destroyed. Magic weapons or armor lose one “plus” each time they make contact with the ironbane; this loss is permanent.
The metal oxides created by this monster are its food; thus, a substantial amount of metal dropped in its path may cause it to cease pursuit of metal-armored characters. Use a morale check to determine this.
Metals that do not normally oxidize, such as gold, are of no interest to an ironbane and will be ignored. Silver and copper on the other hand are candy for this creature and one will pursue the tastiest-smelling adventurer in any party.