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Insect Swarm

A large group of ordinary flying or crawling insects moving as a unit

insect swarm neutral

Basic Fantasy Role-Playing Game

BFRPG

Armor ClassImmune to normal weapons, including most magical types
Hit Dice2* to 4*
Number Appearing1 swarm, Wild 1d3 swarms
Attacks1 swarm
Damage1d3 (double against no armor)
Movement10' Fly 20'
Save AsN/A
Morale11
XP100 - 280
Treasure TypeNone

An insect swarm is not a single creature; rather, it is a large group of ordinary flying or crawling insects moving as a unit. In general, a swarm fills a volume equal to three 10’ cubes, though it is possible for a swarm to become more compact in order to move through a small doorway or narrow corridor. If the swarm consists of crawling insects, it covers three 10’ squares and the flying movement above is ignored.

Any living creature within the volume or area of the swarm suffers 1d3 points of damage each round. Damage rolls are doubled if the victim is unarmored (for creatures which do not wear armor, any creature having less than Armor Class 15 is considered unarmored).

Damage is reduced to a single point per round for three rounds if the character manages to exit the swarm. It is possible to “ward off” the insects by swinging a weapon, shield, or other similar-sized object around, and in this case also damage is reduced to 1 point per round. If a lit torch is used in this way, the swarm takes 1d4 damage per round. Weapons, even magic weapons, do not harm an insect swarm. An entire swarm can be affected by a sleep spell. Smoke can be used to drive a swarm away (if the swarm moves away from the victim(s) due to smoke, the damage stops immediately). Finally, a victim who dives into water will take damage for only one more round.

Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class7 [12]
Hit Dice2 to 4 (9 / 13 / 18hp)
Number Appearing1 (1d3)
Attacks1 × swarm (2 or 4hp)
THAC018 [+1] / 17 [+2] / 16 [+3]
Movement30' (10') / 60' (20') flying
Saving ThrowsD14 W15 P16 B17 S18 (NH)
Morale11
AlignmentNeutral
XP20 / 35 / 75
Treasure TypeNone
Swarms of many tiny insects that may be encountered protecting their nest. May also be drawn to light or unusual smells.

Special Abilities

Type and locomotion: A swarm may be composed of creepers (e.g. spiders, ants, centipedes) or flyers (e.g. bees, hornets). Some swarms are capable of both types of movement (e.g. beetles, locusts).
Size: 10’ × 30’ area, typically.
Immunity: Only harmed by fire, extreme cold, sleep spells (affect the whole swarm), smoke (drives off), or other attacks as the referee wishes.
Swarm attack: Automatically damages characters within swarm area: 2hp if wearing armour, 4hp without.
Warding off: Characters inside the swarm who defend themselves by brandishing a weapon (or similar) suffer half damage from the swarm. A brandished torch damages the swarm.
Escaping: On exiting the swarm, characters continue to suffer half damage until 3 rounds are spent swatting the attached insects.
Diving into water: Suffer damage for one round, then attached insects drown.
Pursuit: An angry (i.e. damaged) swarm will pursue characters until they are out of sight or inaccessible.