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Infernal, Spined Devil

Muscular devils covered in gray, leathern scales with spikes and horns

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class19 (m)
Hit Dice8*
Number Appearing1d4+1
Attacks1 bite or 2 blades or spines or by weapon
Damage1d6 + poison or 1d8+2 or 4d6 or by weapon + 2
Movement30'
Save AsFighter: 8
Morale9
XP945
Treasure TypeNone

Spined Devils wear spikes and horns all over their muscular bodies covered in gray, leathern scales. Curled horns often protrude from their beastly heads where razor-sharp fangs drip with venom. They stand 8 to 10 feet tall. Under their many scales hide thorny spines that sometimes burst forth in a spray of carnage. Thick, bony blades may extend or retract from their elbows, to be used as weapons as needed, though they often prefer wielding spears or swords. Only magic weapons harm spined devils, and they are immune to non-magical fire or poison.

In addition to weapon strikes, spined devils may bite opponents who must save vs. Poison or fall unconscious for 1d6 minutes. They may also strike with their elbow blades, but their most fearsome attack comes from a burst of spines. Every round, the spined devil has a 1 in 6 chance of releasing a cloud of barbed spines from its skin. Every opponent within a 5-foot radius takes 4d6 points of damage, reduced by half by a successful save vs. Dragon Breath.

Special Abilities

Immunities: Only magic weapons harm spined devils, and they are immune to non-magical fire or poison.
Venomous Bite: Bite opponents must save vs. Poison or fall unconscious for 1d6 minutes.
Elbow Blades: Thick, bony blades may extend or retract from their elbows, to be used as weapons as needed.
Spine Burst: Every round, the spined devil has a 1 in 6 chance of releasing a cloud of barbed spines from its skin. Every opponent within a 5-foot radius takes 4d6 points of damage, reduced by half by a successful save vs. Dragon Breath.