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Infernal, Nalfeshni

Huge ape-bodied demons with boar heads, goat legs, and small bat-like wings

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class21 (m)
Hit Dice11**
Number Appearing1d3
Attacks2 claws, 1 bite
Damage1d4 claw, 2d4 bite
Movement40' Fly 60'
Save AsFighter: 11
Morale10
XP1765
Treasure TypeE
Nalfeshni have the bodies of huge apes, heads like wild boars, and legs like those of a goat. They have almost comically-small bat-like wings on their backs, but despite these small wings they can fly. Nalfeshni tower more than 20 feet high, and can weigh 8,000 lbs or more.

Special Abilities

Spell-like Powers (at will): At will a nalfeshni can use any of the following spell-like powers: cause fear, darkness (having only a 10-foot radius but otherwise as the reverse of light), detect magic, dispel magic, levitate, phantasmal force, polymorph self, read languages, and telekinesis, all cast as if by a 12th-level Magic-user.
Magical Weapons Required: As with most infernals, a nalfeshni can only be damaged by magical weapons.
Summon Allies (1/day): A nalfeshni can once per day summon any of a variety of allies. Roll 1d%: On a roll of 01-15, a vrock (page 159) appears; on 16-30, a hezrou (page 150) responds to its summons; on 31-45 a glabrezu (page 150) arrives; on 45-60 another nalfeshnee comes to its aid. On a roll of 61-00 the attempt is a failure, but should this happen the nalfeshni can try again as often as desired (once per round maximum) until it succeeds.