Infernal, Nalfeshni
Huge ape-bodied demons with boar heads, goat legs, and small bat-like wings
Basic Fantasy Field Guide Omnibus
| Armor Class | 21 (m) |
|---|---|
| Hit Dice | 11** |
| Number Appearing | 1d3 |
| Attacks | 2 claws, 1 bite |
| Damage | 1d4 claw, 2d4 bite |
| Movement | 40' Fly 60' |
| Save As | Fighter: 11 |
| Morale | 10 |
| XP | 1765 |
| Treasure Type | E |
Nalfeshni have the bodies of huge apes, heads like wild boars, and legs like those of a goat. They have almost comically-small bat-like wings on their backs, but despite these small wings they can fly. Nalfeshni tower more than 20 feet high, and can weigh 8,000 lbs or more.
Special Abilities
Spell-like Powers (at will): At will a nalfeshni can use any of the following spell-like powers: cause fear, darkness (having only a 10-foot radius but otherwise as the reverse of light), detect magic, dispel magic, levitate, phantasmal force, polymorph self, read languages, and telekinesis, all cast as if by a 12th-level Magic-user.
Magical Weapons Required: As with most infernals, a nalfeshni can only be damaged by magical weapons.
Summon Allies (1/day): A nalfeshni can once per day summon any of a variety of allies. Roll 1d%: On a roll of 01-15, a vrock (page 159) appears; on 16-30, a hezrou (page 150) responds to its summons; on 31-45 a glabrezu (page 150) arrives; on 45-60 another nalfeshnee comes to its aid. On a roll of 61-00 the attempt is a failure, but should this happen the nalfeshni can try again as often as desired (once per round maximum) until it succeeds.