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Infernal, Marilith

Powerful infernals with the upper body of a beautiful woman and the lower body of a giant snake

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class16 (m)
Hit Dice7**
Number Appearing1
Attacks6 claws or 6 weapons + breath weapon
Damage1d6 per claw or by weapon + 6d6 fire breath
Movement30'
Save AsFighter: 7
Morale9
XP800
Treasure TypeNone

Marilith are powerful infernals with the upper body of a beautiful woman, and the lower body of a giant snake. Their six arms are long and slender, and their skin is a deep red and their scaly snake body has amazing patterns running across its scales. Mariliths are highly intelligent, often using their beauty and charm to manipulate others.

In battle, a marilith attacks with all six of its claws, each inflicting 1d6 points of damage, or weapons held in any or all of its clawed hands. They are skilled with scimitars, spears, and whips, but can wield any weapon with ease. As with most infernals, a marlith can only be damaged by magical weapons.

When encountered, mariliths will attempt to seduce or deceive their opponents before engaging them in battle.

Special Abilities

Fire Breath: Can breathe a cone of fire up to 30 feet long and 15 feet wide once per day, dealing 6d6 points of damage to all creatures in the area.
Immunities: Immune to fire and poison, and resistant to cold and electricity.
Magical Weapons Required: Can only be damaged by magical weapons.
Darkvision: Can see in the dark.
Spell-like Abilities: Can cast detect invisible, polymorph self, and charm person, at will.