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Infernal, Imp

Diminutive, dark, bat-winged humanoid with a poisonous tail stinger

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class19 (s)
Hit Dice2**
Number Appearing1
Attacks1 tail stinger (1d4 + poison)
Damage1d4 + poison
Movement20' Fly 60'
Save AsCleric: 2
Morale7
XP125
Treasure TypeNone

An Imp is a diminutive, dark, bat-winged humanoid standing about 2 feet tall with a dagger-like tail stinger. It is able to change at-will into the form of a massive spider, raven, or giant rat, all with a devilish look. In all forms the imp has Darkvision with a range of 60 feet.

In its natural form, an imp attacks with its poisonous stinger; those struck must save vs. Poison or die suffering tremendous pain. In its other forms it cannot use its poison attack.

Special Abilities

Shapeshifter: Can change at-will into the form of a massive spider, raven, or giant rat, all with a devilish look. In its other forms it cannot use its poison attack.
Darkvision: 60 feet range in all forms.
Poison Stinger: Those struck must save vs. Poison or die suffering tremendous pain. Only available in natural form.
Detect Magic: At-will.
Invisibility: At-will.
Charm Person: Once per day (as a 7th-level Magic-user).
Immunities: Immune to poison, cold, fire, and electrical attacks.
Magic Resistance: +4 bonus on all saving throws against magic (including wands).
Weapon Resistance: Silver or magical weapons or spells are required to strike an imp.
Regeneration: So long as it has at least 1 HP remaining, it regenerates 1 HP each round; if reduced below 1 HP an imp will die like any other creature.