Infernal, Imp
Diminutive, dark, bat-winged humanoid with a poisonous tail stinger
Basic Fantasy Field Guide Omnibus
| Armor Class | 19 (s) |
|---|---|
| Hit Dice | 2** |
| Number Appearing | 1 |
| Attacks | 1 tail stinger (1d4 + poison) |
| Damage | 1d4 + poison |
| Movement | 20' Fly 60' |
| Save As | Cleric: 2 |
| Morale | 7 |
| XP | 125 |
| Treasure Type | None |
An Imp is a diminutive, dark, bat-winged humanoid standing about 2 feet tall with a dagger-like tail stinger. It is able to change at-will into the form of a massive spider, raven, or giant rat, all with a devilish look. In all forms the imp has Darkvision with a range of 60 feet.
In its natural form, an imp attacks with its poisonous stinger; those struck must save vs. Poison or die suffering tremendous pain. In its other forms it cannot use its poison attack.
Special Abilities
Shapeshifter: Can change at-will into the form of a massive spider, raven, or giant rat, all with a devilish look. In its other forms it cannot use its poison attack.
Darkvision: 60 feet range in all forms.
Poison Stinger: Those struck must save vs. Poison or die suffering tremendous pain. Only available in natural form.
Detect Magic: At-will.
Invisibility: At-will.
Charm Person: Once per day (as a 7th-level Magic-user).
Immunities: Immune to poison, cold, fire, and electrical attacks.
Magic Resistance: +4 bonus on all saving throws against magic (including wands).
Weapon Resistance: Silver or magical weapons or spells are required to strike an imp.
Regeneration: So long as it has at least 1 HP remaining, it regenerates 1 HP each round; if reduced below 1 HP an imp will die like any other creature.