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Infernal, Ice Devil

A winged and clawed humanoid monster around 3 feet tall with genderless, hairless bodies and blue skin so light as to be almost white

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class18
Hit Dice3**
Number Appearing1d4
Attacks1 claw, cold aura, or breath weapon
Damage1d3 claw +1d4 cold, or breath weapon
Movement30' Fly 50'
Save AsFighter: 3
Morale9
XP205
Treasure TypeNone
An Ice Devil is a winged and clawed humanoid monster around 3 feet tall. Its hairless bodies are genderless, with blue skin so light as to be almost white.

Special Abilities

Cold Damage: Whenever an ice devil attacks, an additional 1d4 points of cold damage is dealt.
Breath Weapon: An ice devil can breathe a cone of icy shards every 1d4 rounds, causing 1d6 points of damage, and an additional 1d4 points of cold damage in a cone 10 feet long by 5 feet wide. Additionally, those struck must save vs. Paralysis or suffer a -1 penalty to hit and damage rolls for 1d6 rounds; any large heat source nearby gives a +2 to the save.
Magic Missile: An ice devil can cast magic missile once per hour as a 4th-level Magic-user (2 missiles).
Cold Immunity: An ice devil is completely immune to cold-based damage.
Regeneration: It regenerates 2 HP per round when in icy or wintry conditions.
Vulnerability to Fire: Fire or heat-based attacks cause an additional 50% damage to an ice devil.
Magical Resistance: Magical attacks, such as damaging spells, inflict only half damage upon an ice devil. This magical resistance causes magical weapons to lose the benefit of any damage bonus (although any to-hit bonuses still apply).