Infernal, Hezrou
Infernals in the form of humanoid toads with a mouth full of sharp teeth
Basic Fantasy Field Guide Omnibus
| Armor Class | 22 (m) |
|---|---|
| Hit Dice | 10** (+9) |
| Number Appearing | 1d4 |
| Attacks | 2 claws, 1 bite or spell |
| Damage | 1d4 claw, 4d4 bite, by spell |
| Movement | 30' |
| Save As | Fighter: 10 |
| Morale | 11 |
| XP | 1480 |
| Treasure Type | C |
Hezrou are infernals in the form of humanoid toads with a mouth full of sharp teeth. They prefer to attack with their claws and bite, and if a hezrou hits with both claws it automatically grabs its opponent, preventing any normal man-sized or smaller foe from moving as well as gaining a +2 with all subsequent bite attacks. A victim held in this way cannot generally attack, but may break free with a normal roll to open doors. As with most infernals, a hezrou can only be damaged by magical weapons.
Hezrou can freely communicate telepathically, and have Darkvision to 60 feet. Each can teleport at-will (as a 10th-level Magic-user). Additionally, a hezrou can cause fear (remove fear spell reversed) as its action for a round of combat.
Once per day a hezrou can summon another hezrou, but this has only a 20% chance of success; if the attempt fails, the hezrou can try again as often as desired (once per round maximum) until it succeeds.