Infernal, Dread Horseman
Hell's skeletal cavalry warriors in charred blackened plate mail
Basic Fantasy Field Guide Omnibus
| Armor Class | 18 to 20 (m) |
|---|---|
| Hit Dice | 6** to 8** |
| Number Appearing | 1 (+ 1 mount) |
| Attacks | 1 slam or 1 weapon |
| Damage | 1d6 slam, by weapon |
| Movement | 40' |
| Save As | Fighter: 6 to 8 (as Hit Dice) |
| Morale | 12 |
| XP | 6 HD: 610; 7 HD: 800; 8 HD: 1,015 |
| Treasure Type | None |
Dread Horsemen are Hell’s cavalry and outriders. These skeletal warriors wear charred blackened plate mail and prefer to run down their foes and dispatch them with a battleaxe +1. Mounted on a skeletal steed (page 237), a zombie horse (page 287), or for the more powerful and influential of them, on a nightmare (page 155).
A dread horseman also has Cleric spell abilities of 3rd to 5th level (based on its hit dice), and takes half damage from non-magical weapons, is immune to sleep, charm, hold magic and fear, and like other infernals can only be damaged by magical weapons. They also have Darkvision out to 60 feet.
If a dread horsemen stands on hallowed ground, it loses its Clerical abilities and suffers a -4 penalty on all checks and saves. It can instantly tell when it enters a hallowed area and will leave immediately.
If reduced to 0 Hit Points, a dread horseman is not destroyed but disappears in a blaze of hellish green flames, banished back to the infernal realm, along with all equipment it carries. Once banished, it cannot come back to the mortal world for an entire year. To truly destroy one it must be restrained, its skull removed and placed in a blessed oaken box, and then burned.