Infernal, Bone Devil
Cadaverous humanoid monsters who appear to be nothing more than skin over bones
Basic Fantasy Field Guide Omnibus
| Armor Class | 21 (m) |
|---|---|
| Hit Dice | 9* |
| Number Appearing | 1d2 Lair 2d4 |
| Attacks | 1 bone hook (3d4), 1 venomous tail (2d4 plus 1d4 STR damage) |
| Damage | 3d4 hook, 2d4 plus 1d4 STR damage tail |
| Movement | 90' |
| Save As | Fighter: 9 |
| Morale | 9 |
| XP | 1150 |
| Treasure Type | None |
Bone Devils are cadaverous humanoid monsters who appear to be nothing more than skin over bones (hence the name). Each has a scorpion-like tail and each is usually armed with a large barbed bone hook. They are usually about 9 feet tall and weigh up to 500 pounds.
The bone devil’s hook inflicts 3d4 points of damage, and may become stuck fast if the target of a successful attack fails to save vs. Paralysis. If this happens, tail attacks (see below) made by the bone devil on the trapped opponent are at a bonus of +2 on the attack roll. The bone devil can always free its weapon from a stuck victim with a single round’s work.
The scorpion-like tail inflicts 2d4 points of damage on a hit, plus 1d4 points of Strength damage unless a save vs. Poison is made. Strength damage can kill a victim if the Strength score is reduced to less than 1. If not completely reduced to 0 or fewer points of Strength, a victim will begin regaining them at a rate of 1d4 points per turn after one full turn has passed. As with most infernals, a bone demon can only be damaged by magical weapons.