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Infernal, Bone Devil

Cadaverous humanoid monsters who appear to be nothing more than skin over bones

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class21 (m)
Hit Dice9*
Number Appearing1d2 Lair 2d4
Attacks1 bone hook (3d4), 1 venomous tail (2d4 plus 1d4 STR damage)
Damage3d4 hook, 2d4 plus 1d4 STR damage tail
Movement90'
Save AsFighter: 9
Morale9
XP1150
Treasure TypeNone

Bone Devils are cadaverous humanoid monsters who appear to be nothing more than skin over bones (hence the name). Each has a scorpion-like tail and each is usually armed with a large barbed bone hook. They are usually about 9 feet tall and weigh up to 500 pounds.

The bone devil’s hook inflicts 3d4 points of damage, and may become stuck fast if the target of a successful attack fails to save vs. Paralysis. If this happens, tail attacks (see below) made by the bone devil on the trapped opponent are at a bonus of +2 on the attack roll. The bone devil can always free its weapon from a stuck victim with a single round’s work.

The scorpion-like tail inflicts 2d4 points of damage on a hit, plus 1d4 points of Strength damage unless a save vs. Poison is made. Strength damage can kill a victim if the Strength score is reduced to less than 1. If not completely reduced to 0 or fewer points of Strength, a victim will begin regaining them at a rate of 1d4 points per turn after one full turn has passed. As with most infernals, a bone demon can only be damaged by magical weapons.

Special Abilities

Bone Hook: Hook inflicts 3d4 points of damage, and may become stuck fast if the target of a successful attack fails to save vs. Paralysis. If this happens, tail attacks made by the bone devil on the trapped opponent are at a bonus of +2 on the attack roll. The bone devil can always free its weapon from a stuck victim with a single round’s work.
Venomous Tail: Inflicts 2d4 points of damage on a hit, plus 1d4 points of Strength damage unless a save vs. Poison is made. Strength damage can kill a victim if the Strength score is reduced to less than 1. If not completely reduced to 0 or fewer points of Strength, a victim will begin regaining them at a rate of 1d4 points per turn after one full turn has passed.
Magical Weapons Required: Can only be damaged by magical weapons.
Spell-Like Abilities (At-Will): Once per round (instead of attacking) a bone devil can cast fly on itself, phantasmal force, invisibility on itself, detect invisible, or cause fear (reverse of the remove fear spell) in a 5-foot radius area around the creature (save vs. Spells to resist).
Ice Storm: Once per day a bone devil can cast ice storm.
Summon Bone Devil: Once per day it may attempt to summon another bone devil with a 40% chance of success. If the summoning attempt fails, the bone devil can try again as often as desired (once per round maximum) until it succeeds.