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Infernal, Agares

An intermediate demonic creature with cunning intelligence that appears as an eight-foot tall red goblin or old man

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class21 (m)
Hit Dice7+7*
Number Appearing1
Attacks2 claws, 1 bite
Damage1d6 claw, 1d8 bite
Movement30'
Save AsCleric: 7
Morale7
XP735
Treasure TypeL, N

An Agares is an intermediate demonic creature with a cunning intelligence. It looks like an eight-foot tall red goblin with razor-sharp teeth and black talons, wearing the clothes of a magistrate or high government official, but can also appear as an old man and will mostly be encountered in that form. They are usually called upon to serve as advisers or guardians, and in the latter case, they will choose deception over direct action in order to enforce their duties.

An agares will always have a nearby pet, either a basilisk, cockatrice, or a gorgon which it can direct telepathically. It can speak any language and has Darkvison with a range of 120 feet. It is immune to poison and earth magics (such as being turned to stone) and only takes half-damage against fire, lightning, and cold attacks. Magical weapons are required to hit an agares whose skin is as hard as stone.

Special Abilities

Shapeshifting: Can appear as an old man and will mostly be encountered in that form.
Telepathic Pet: Will always have a nearby pet, either a basilisk, cockatrice, or a gorgon which it can direct telepathically.
Languages: Can speak any language.
Darkvision: 120 feet range.
Immunities: Immune to poison and earth magics (such as being turned to stone). Only takes half-damage against fire, lightning, and cold attacks. Magical weapons are required to hit.
Wall of Stone: Can cast wall of stone once a day.
Localized Earthquake: Can cause a localized earthquake once a turn. Limited to a diameter of 240 feet and the tremors are centered on the agares. The intensity of the tremors can be high enough to uproot a large tree or cave the roof of a cave, but as the creature loves stonework, it will be loathe to use it to damage stone buildings and fortifications, choosing instead to use it for show or to trigger traps such as an unstable pillar of stones or a dangerous object loosely held by a statue.
Rock Pebble Breath: Can breathe a cone of rock pebbles 30 feet long and 20 feet wide, causing 5d4 points of blunt damage every 1d6 rounds.