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Husk

Undead drained bodies of humanoids, appearing as "fast zombies"

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class14 (or better)
Hit Dice3
Number Appearing1d4
Attacks1 weapon
DamageBy weapon +1
Movement60', Armored 50'
Save AsFighter: 3
Morale12
XP145
Treasure TypeNone

Husks are the undead drained bodies of humanoids creatures killed by some type of drain energy spell. As they look identical to zombies, they are often called “fast zombies”. Husks are even tougher than normal zombies and are capable of unleashing their pent-up negative energy through a burst of superhuman speed.

A husk takes only half damage from blunt weapons and only a single points from arrows, bolts, or sling stones (plus any magical bonus). A husk has a +1 bonus to initiative and because of its supernatural strength does +1 damage as well. The Armor Class of a husk is partly the product of its speed and dexterity. A husk wearing chain mail or plate has an AC of 17 or 19, respectively, but will move slower.

A husk can be instructed by its creator to use any type of weapons, even bows and slings, but are otherwise mindless undead, and unaffected by charm, hold, or illusions. They can be Turned by Clerics as if they were a ghoul.

Special Abilities

Damage Resistance: Takes only half damage from blunt weapons and only a single point from arrows, bolts, or sling stones (plus any magical bonus).
Superhuman Speed: +1 bonus to initiative.
Supernatural Strength: +1 damage.
Weapon Use: Can be instructed by its creator to use any type of weapons, even bows and slings.
Undead Immunities: Mindless undead, unaffected by charm, hold, or illusions.
Turning: Can be Turned by Clerics as if they were a ghoul.

Variants

Armored Husk (Chain Mail) (wearing chain mail)
Armor Class17
Movement50'
Armored Husk (Plate) (wearing plate)
Armor Class19
Movement50'