Husk
Undead drained bodies of humanoids, appearing as "fast zombies"
Basic Fantasy Field Guide Omnibus
| Armor Class | 14 (or better) |
|---|---|
| Hit Dice | 3 |
| Number Appearing | 1d4 |
| Attacks | 1 weapon |
| Damage | By weapon +1 |
| Movement | 60', Armored 50' |
| Save As | Fighter: 3 |
| Morale | 12 |
| XP | 145 |
| Treasure Type | None |
Husks are the undead drained bodies of humanoids creatures killed by some type of drain energy spell. As they look identical to zombies, they are often called “fast zombies”. Husks are even tougher than normal zombies and are capable of unleashing their pent-up negative energy through a burst of superhuman speed.
A husk takes only half damage from blunt weapons and only a single points from arrows, bolts, or sling stones (plus any magical bonus). A husk has a +1 bonus to initiative and because of its supernatural strength does +1 damage as well. The Armor Class of a husk is partly the product of its speed and dexterity. A husk wearing chain mail or plate has an AC of 17 or 19, respectively, but will move slower.
A husk can be instructed by its creator to use any type of weapons, even bows and slings, but are otherwise mindless undead, and unaffected by charm, hold, or illusions. They can be Turned by Clerics as if they were a ghoul.
Special Abilities
Variants
| Armor Class | 17 |
|---|---|
| Movement | 50' |
| Armor Class | 19 |
|---|---|
| Movement | 50' |