Hobgoblin, Bluenose
Larger cousins of goblins and a tougher, rarer breed of hobgoblins
Basic Fantasy Field Guide Omnibus
| Armor Class | 14 (11) |
|---|---|
| Hit Dice | 2 |
| Number Appearing | 1d6, Wild 2d4, Lair 4d8 |
| Attacks | 1 weapon |
| Damage | 1d8 or by weapon |
| Movement | 30' Unarmored 40' |
| Save As | Fighter: 2 |
| Morale | 8 |
| XP | 75 |
| Treasure Type | Q, R each; D, K in lair |
Bluenose Hobgoblins are larger cousins of goblins and a tougher, rarer breed of hobgoblins, being 4.5-5 feet tall. Their hair color ranges from dark reddish-brown to dark grey. They have dark orange or red-orange skin. Males have bulbous blue noses. Bluenose hobgoblins’ eyes are yellowish or dark brown, and their teeth are yellow. Their garments tend to be brightly-colored, often blood-red with black-tinted leather.
They are better organized than their smaller kin, and are also better adapted to life in the sun. Most wear leather armor and carry wooden shields. As with most goblinoids, they have Darkvision with a 30-foot range.
Tribes of bluenose hobgoblins prefer to live in walled villages, or preferably in castles, and are quite willing to overrun villages or castles built by other races rather than build their own. Some tribes, however, do choose to live underground.
Some bluenose hobgoblins ride dire wolves into combat, and large groups of hobgoblins will often employ them to track and attack their foes.
Bluenose Hobgoblins have a well-known hatred of elves, and will attack them whenever they think they can win.
Special Abilities
Variants
Regular bluenose hobgoblins gain a +1 bonus to their morale if they are led by a warrior.
| Hit Dice | 4 |
|---|---|
| XP | 240 |
In chainmail with an AC of 15 (11) and a movement of 20’, having a +1 bonus to damage due to strength.
| Armor Class | 15 (11) |
|---|---|
| Hit Dice | 6 |
| Damage | +1 bonus to damage due to strength |
| Movement | 20' |
| XP | 500 |
Adding a shield for AC 16 (11) (movement is still 20’) and having a +2 bonus to damage. In the lair, bluenose hobgoblins never fail a morale check as long as the king is alive.
| Armor Class | 16 (11) |
|---|---|
| Hit Dice | 8 |
| Damage | +2 bonus to damage |
| Movement | 20' |
| XP | 875 |
Equivalent to a bluenose hobgoblin warrior statistically, but has Clerical abilities at level 1d6+1.
Same stats as Warrior
Equivalent to a regular bluenose hobgoblin, but has Magic-user abilities of level 1d6.
| Armor Class | 14 (11) |
|---|---|
| Hit Dice | 2 |
| XP | 75 |