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Hezrou

Loathsome toad-like demons with humanoid arms, slightly shorter than vrocks

demon chaotic extraplanar

OSRIC

OSRIC

Armor Class-2
Hit Dice9
Number Encountered1d3 or 1d6 (in the Abyss)
Attacks2 claws/1 bite
Damage1d3/1d3/4d4
Move60-ft; 120-ft hopping
AlignmentChaotic evil
IntelligenceLow
XP8/2,000+12/hp
SizeLarge
FrequencyCommon
Lair10%

Slightly shorter than the vrock, the hezrou resemble loathsome toads with humanoid arms. They are vulnerable to normal melee and missile weapons. They cause darkness at will covering a 15-ft radius. They also possess the following special abilities which can be used at will, one at a time; cause fear (as the 4th level magic user spell), levitate (as the 2nd level magic user spell), detect invisibility (objects only, otherwise as per the 2nd level magic user spell), telekinesis (as per the 5th level magic user spell, up to 300 lbs), or gate (as the 9th level magic user spell) another hezrou (20% chance of success).

Hezrou and vrock will gladly fight each other without hesitation, and they both share a love of human flesh.

Treasure: If encountered in their lair, hezrou will have a pile of treasure including 1d12×1,000 cp (20%), 1d6×1,000 sp (30%), 1d4×1,000 ep (10%), 1d6 gems (25%) and 1d3 jewellery (20%). In addition, they might (10%) have 1d2 random magical items.

Special Abilities

Darkness: At will, covering a 15-ft radius.
Cause Fear: At will, as the 4th level magic user spell.
Levitate: At will, as the 2nd level magic user spell.
Detect Invisibility: At will, objects only, otherwise as per the 2nd level magic user spell.
Telekinesis: At will, as per the 5th level magic user spell, up to 300 lbs.
Gate: At will, as the 9th level magic user spell, another hezrou (20% chance of success).
Vulnerable to Normal Weapons: Vulnerable to normal melee and missile weapons.