Heucova
A Cleric cursed to undeath for faithlessness, resembling a skeleton in tattered robes
Basic Fantasy Field Guide Omnibus
| Armor Class | 16 (s) |
|---|---|
| Hit Dice | 2** |
| Number Appearing | 1d6, Wild 2d4, Lair 2d4 |
| Attacks | 2 claws or 1 weapon |
| Damage | 1d4 claw or by weapon |
| Movement | 40' |
| Save As | Cleric: 2 |
| Morale | 10 |
| XP | 125 |
| Treasure Type | D |
A Heucova is a Cleric who has been cursed to undeath for their faithlessness. It resembles a skeleton wrapped in old, tattered robes or rusting armor. Small points of red light can be seen in each of its empty eye sockets. A heucova speaks and reads all the languages it knew in life.
A heucova is a cowardly combatant, preferring to set up traps and ambushes for potential interlopers. It will attack Clerics before anyone else.
Special Abilities
Wasting Disease: Those struck by the heucova’s claws must save vs. Poison or contract a terrible wasting disease. Each day the target takes 1d3 points of Constitution damage. Those reduced to 0 Constitution die and rise as a zombie on the following day, under the control of the heucova. A cure disease spell must be used to prevent death. Ability points lost due to a heucova’s disease return at a rate of 1 per day of complete rest.
Spellcasting: All heucova are capable of casting spells as a Cleric (level 1d4+1), however these spells are always reversed.
Undead Immunities: Like all undead are immune to sleep, charm, and hold spells.
Silver or Magical Weapons to Hit: A heucova can only be harmed by silver or magical weapons.
Holy Symbol Vulnerability: Takes 1d6 points of damage from the touch of a holy symbol.
Turn Undead: A heucova can be Turned by a Cleric (as a wight).