Headless Horseman
A powerful undead warrior in knightly garb, headless but possibly wearing a jack-o-lantern, helmet, or other decoration above the neck
Basic Fantasy Field Guide Omnibus
| Armor Class | According to armor worn |
|---|---|
| Hit Dice | 7** (or more) |
| Number Appearing | 1 (plus mount) |
| Attacks | 1 weapon (also see mount) |
| Damage | 1d8 or by weapon (also see mount) |
| Movement | 30' (also see mount) |
| Save As | Fighter: 7 (or higher per HD) |
| Morale | special |
| XP | 800 (or more per HD) (plus XP of mount) |
| Treasure Type | None |
A Headless Horseman is a powerful undead warrior. A headless horseman appears in knightly garb, similar to what it wore in life. Of course, as the name indicates it is headless, but a jack-o-lantern, helmet, or other decoration could be worn above the neck. Upon sighting a headless horseman, characters of less than 5th level must save vs. Spells or be stricken with fear, running away until out of sight.
Each headless horseman is a Fighter with a level equivalent to its HD, and attacks appropriately. The headless horseman can be Turned by Clerics (as a vampire, but roll at -4). As with all undead, it is immune to sleep, charm, and hold spells, as well as cold, acid, poison, and electricity.
A headless horseman is always accompanied by its mount, usually an undead (skeletal steed, see page 237, or a zombie horse as on page 287), warhorse, or similar creature. Occasionally, a more powerful mount might accompany a higher-level headless horseman, perhaps even an undead dragon. This undead mount is fearless and can only be Turned if the headless horseman itself is successfully Turned first.