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Headless Horseman

A powerful undead warrior in knightly garb, headless but possibly wearing a jack-o-lantern, helmet, or other decoration above the neck

Basic Fantasy Field Guide Omnibus

Field Guide, p. 313

Armor ClassAccording to armor worn
Hit Dice7** (or more)
Number Appearing1 (plus mount)
Attacks1 weapon (also see mount)
Damage1d8 or by weapon (also see mount)
Movement30' (also see mount)
Save AsFighter: 7 (or higher per HD)
Moralespecial
XP800 (or more per HD) (plus XP of mount)
Treasure TypeNone

A Headless Horseman is a powerful undead warrior. A headless horseman appears in knightly garb, similar to what it wore in life. Of course, as the name indicates it is headless, but a jack-o-lantern, helmet, or other decoration could be worn above the neck. Upon sighting a headless horseman, characters of less than 5th level must save vs. Spells or be stricken with fear, running away until out of sight.

Each headless horseman is a Fighter with a level equivalent to its HD, and attacks appropriately. The headless horseman can be Turned by Clerics (as a vampire, but roll at -4). As with all undead, it is immune to sleep, charm, and hold spells, as well as cold, acid, poison, and electricity.

A headless horseman is always accompanied by its mount, usually an undead (skeletal steed, see page 237, or a zombie horse as on page 287), warhorse, or similar creature. Occasionally, a more powerful mount might accompany a higher-level headless horseman, perhaps even an undead dragon. This undead mount is fearless and can only be Turned if the headless horseman itself is successfully Turned first.

Special Abilities

Fear Aura: Upon sighting a headless horseman, characters of less than 5th level must save vs. Spells or be stricken with fear, running away until out of sight.
Fighter Abilities: Each headless horseman is a Fighter with a level equivalent to its HD, and attacks appropriately.
Turning Resistance: Can be Turned by Clerics (as a vampire, but roll at -4).
Undead Immunities: Immune to sleep, charm, and hold spells, as well as cold, acid, poison, and electricity.
Undead Mount: Always accompanied by its mount, usually an undead (skeletal steed or zombie horse), warhorse, or similar creature. Occasionally, a more powerful mount might accompany a higher-level headless horseman, perhaps even an undead dragon. This undead mount is fearless and can only be Turned if the headless horseman itself is successfully Turned first.