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Headless Horseman

A powerful undead warrior in knightly garb, headless but possibly wearing a jack-o-lantern, helmet, or other decoration above the neck

Type: Undead

Biome: Any

Stat Blocks

Basic Fantasy Field Guide Omnibus , p. 313
Armor ClassAccording to armor worn
Hit Dice7** (or more)
Number Appearing1 (plus mount)
Attacks1 weapon (also see mount)
Damage1d8 or by weapon (also see mount)
Movement30' (also see mount)
Save AsFighter: 7 (or higher per HD)
Moralespecial
XP800 (or more per HD) (plus XP of mount)
Treasure TypeNone

A Headless Horseman is a powerful undead warrior. A headless horseman appears in knightly garb, similar to what it wore in life. Of course, as the name indicates it is headless, but a jack-o-lantern, helmet, or other decoration could be worn above the neck. Upon sighting a headless horseman, characters of less than 5th level must save vs. Spells or be stricken with fear, running away until out of sight.

Each headless horseman is a Fighter with a level equivalent to its HD, and attacks appropriately. The headless horseman can be Turned by Clerics (as a vampire, but roll at -4). As with all undead, it is immune to sleep, charm, and hold spells, as well as cold, acid, poison, and electricity.

A headless horseman is always accompanied by its mount, usually an undead (skeletal steed, see page 237, or a zombie horse as on page 287), warhorse, or similar creature. Occasionally, a more powerful mount might accompany a higher-level headless horseman, perhaps even an undead dragon. This undead mount is fearless and can only be Turned if the headless horseman itself is successfully Turned first.