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Halfling

Diminutive, furry-footed demihumans who dwell in small villages (30–300 inhabitants)

demihuman lawful humanoid small

Old-School Essentials Classic Fantasy

OSE

Armor Class7 [12]
Hit Dice1-1 (3hp)
Number Appearing3d6 (5d8)
Attacks1 × weapon (1d6 or by weapon)
THAC019 [0]
Movement90' (30')
Saving ThrowsD8 W9 P10 B13 S12 (Halfling 1)
Morale7
AlignmentLawful
XP5 (guard: 20)
Treasure TypeV (B)
Diminutive, furry-footed demihumans who dwell in small villages (30–300 inhabitants).

Special Abilities

Hoard: Only have treasure type B when encountered in the wilderness.

Variants

Leader (in village)

Villages are led by a halfling of level 1d6 + 1.

Guard (in village (militia of 5d4))

A militia of 5d4 2HD guards is also present.

Hit Dice2
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor Class7
Hit Dice1d6 hp
Number Encountered30d10
Attacks1
Damage1d6 or by weapon
Move90-ft
AlignmentLawful good
IntelligenceVery
XP1/5+1/hp
Treasure Type3d8 sp per individual
SizeSmall
FrequencyRare
Lair70%

Halflings as a race value hard work and simple living. Their settlements are as likely to contain small cottages as they are to have underground dwellings. They tend to keep to themselves and ask the same of other races.

Halflings will usually wear leather or padded armour and they prefer a hand axe, club, spear, or sling as weapons. There is a 10% chance per level that higher level halflings may have magic armour and/or weapons.

Halflings speak their own language and will also be able to speak common, gnome, goblin, and orc.

A halfling has a rosy face with light brown to brown hair and brown to hazel eyes. Their clothes are simple earth colours, grey, tan, or brown.

Their lifespan averages about 150 years.

Special Abilities

Resistance to Magic and Poison: Because of their natural resilience to both magic and poison, halflings save against these effects at four levels higher then they actually are.
Stealth: Halflings are very adapt at sneaking and hiding. They will surprise on a roll of 1-4 on a d6. Halflings are so adept at using the natural camouflage that they should be considered invisible if there is any foliage to hide in.
Ranged Combat: +3 “to hit” with bow or sling.

Variants

Leader (in groups (for every 30 individuals))

When encountered in groups there will likely be a leader, usually a 2nd level fighter, for every 30 individuals.

3rd Level Fighter (in groups (over 90 individuals))

In groups containing over 90 individuals there will likely be a 3rd level fighter as well.

4th Level Fighter (in groups (more than 150 individuals))

In groups containing more than 150 halflings there will usually be a 4th level fighter in addition to the 3rd and 2nd level fighters.

Female (in homes (equal to male population))

If the halflings are encountered in their homes there will likely be as many females as there are males.

Children (in homes (60% of couples))

About 60% of these couples will have children.

Guard Dogs (in homes)

It is also expected that they will have 1d4 dogs acting as guards.

Number Appearing1d4