Gump
Large and blubbery humanoid with a broad, jagged toothed grin and small deep-set eyes
Basic Fantasy Field Guide Omnibus
| Armor Class | 14 |
|---|---|
| Hit Dice | 4* |
| Number Appearing | 1, Lair 1 |
| Attacks | 2 fists or 1 weapon |
| Damage | 1d8+3 fist or by weapon +3 |
| Movement | 30' |
| Save As | Fighter: 4 |
| Morale | 10 |
| XP | 280 |
| Treasure Type | C |
A Gump is a large and blubbery humanoid that stands just over a head taller than a human male, with a broad, jagged toothed grin and small deep-set eyes. Meeting the gaze of a gump is dangerous.
A gump communicates with an odd gibbering and slobbery voice that is difficult to understand. It can speak Common and the languages of goblinoid creatures.
Special Abilities
Paralyzing Gaze: Anyone who meets the gaze of a gump must save vs. Paralysis at +2 or suffer the effects of a hold person spell for 1d4+1 rounds. Anyone facing a gump in combat is deemed to have met its gaze, as is anyone who is surprised by the monster. Those who attempt to fight a gump while averting their eyes suffer a -4 penalty on attack rolls. It is safe to view a gump’s reflection in a mirror or other reflective surface; anyone using a mirror to fight a gump suffers a penalty of -2 to attack. Characters fighting a gump must make the saving throw each round if not taking measures to avoid the monster’s gaze.