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Guard Fern

A huge, bushy plant typically cultivated to guard narrow features such as hallways or gaps in walls

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class14
Hit Dice6*
Number AppearingWild 1d6
Attacks3 thorn (1d4), 1 acid (3d8), 1 leaves (1d8)
Damage1d4 thorn, 3d8 acid, 1d8 leaves
Movement0' (immobile)
Save AsFighter: 6
Morale12
XP555
Treasure TypeNone

A Guard Fern is a huge, bushy plant. It is typically cultivated and placed to guard narrow features, such as a hallway or gap in a wall. Guard ferns are immune to acids, and have a fire-retardant structure that reduces all fire-based damage by half (a successful saving throw means it takes no damage).

The guard fern is immobile but can attack in all directions. It reacts to any vibration and heat sources.

It has three attacks that intensify as targets move closer. At sixty to thirty feet, it can fire a spray of large, sharp thorns, each dealing 1d4 points of damage; each human-sized person might be hit by 1d4 thorns. At five to thirty feet, it sprays a shower of acid, dealing 3d8 points of damage, with a save vs. Dragon Breath reducing damage by half. It can perform both of these attacks three times in any direction before it must grow more thorns or replenish the acid, regaining one attack in each category each day. Finally, it can lash out with sharp leaves at a single creature within five feet, dealing 1d8 points of damage on a hit.

Even if chopped to bits, a guard fern will grow back in 1d6+4 weeks. Only burning one or digging up the roots will kill it for good.

Special Abilities

Immune to acids: Guard ferns are immune to acids.
Fire-retardant: Reduces all fire-based damage by half (a successful saving throw means it takes no damage).
Attacks in all directions: The guard fern is immobile but can attack in all directions. It reacts to any vibration and heat sources.
Thorn spray (60-30 feet): Can fire a spray of large, sharp thorns, each dealing 1d4 points of damage; each human-sized person might be hit by 1d4 thorns. Can perform this attack three times in any direction before it must grow more thorns, regaining one attack each day.
Acid spray (5-30 feet): Sprays a shower of acid, dealing 3d8 points of damage, with a save vs. Dragon Breath reducing damage by half. Can perform this attack three times in any direction before it must replenish the acid, regaining one attack each day.
Leaf lash (within 5 feet): Can lash out with sharp leaves at a single creature within five feet, dealing 1d8 points of damage on a hit.
Regeneration: Even if chopped to bits, a guard fern will grow back in 1d6+4 weeks. Only burning one or digging up the roots will kill it for good.