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Grim

A dog buried in a temple or graveyard that rises as its guardian

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class20 (m)
Hit Dice6+6**
Number Appearing1
Attacks1 bite
Damage2d6
Movement60'
Save AsCleric: 10
Morale12
XP610
Treasure TypeNone
A dog buried in the corner of a temple or a graveyard will rise up as a Grim and will become its guardian. A grim will appear as a large dog regardless of its actual size in its previous life.

Special Abilities

Never Surprised: A grim is never surprised and will lurk invisibly and silently.
Magical Weapon Immunity: A grim may only be hit with magical weapons.
Spell Immunities: Immune to charm, hold, sleep, and illusion spells.
See Invisible: Can see invisible beings and magic auras.
Cannot be Turned: It cannot be Turned.
Healing Lick: The lick of a grim can cure light wounds, cure disease, and neutralize poison.
Barking: The barking of a grim can dispel evil.
Howling: The howling of a grim can Turn undead as a 10th-level Cleric and can be heard a mile away.