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Green Slime

Dripping, green slime that clings to walls and ceilings

ooze hazard neutral dungeon

Old-School Essentials Classic Fantasy

OSE

Armor ClassNo hit roll required
Hit Dice2* (9hp)
Number Appearing1 (0)
Attacks1 × touch (consume flesh)
THAC018 [+1]
Movement3' (1')
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale12
AlignmentNeutral
XP25
Treasure TypeNone
Dripping, green slime that clings to walls and ceilings.

Special Abilities

Surprise: Drops down on surprised characters from above.
Acid: When in contact with a victim, sticks on and exudes acid. The acid destroys wood or metal (including armour) in 6 rounds, but cannot affect stone.
Consume flesh: Once in contact with flesh for 6 rounds, the victim is turned into green slime in a further 1d4 rounds.
Removing: Once stuck on a victim, can only be removed by fire. This inflicts half damage to the victim and half to the slime.
Immunity: Unharmed by all attacks except cold or fire.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor Class10
Hit Dice2
Number Encountered1d4
AttacksNone
DamageNil
MoveNone
AlignmentNeutral
IntelligenceNon-
XP2/20+2/hp
SizeSmall
FrequencyRare
LairNil

Green slime is an occasional dungeon hazard. Sages debate whether it is vegetable or fungoid in nature. It grows over the ceiling of an area until a pendulous bulb of slime is almost ready to drop. The vibrations from passing creatures cause these bulbs to fall.

If a bulb strikes exposed flesh, it will convert the flesh rapidly to green slime. It can also eat through wood (slowly) and metal (quickly—a metal item will be consumed in 1d6 rounds). Only stone can stop it.

Green slime is unharmed by most weapons or spells. It does take damage from cold or fire, and can be killed by a cure disease spell. Failing that, a creature with green slime on it must cut away the affected area, amputate the affected limb, or die in 1d4 rounds (after which it will be converted to green slime and cannot be raised or resurrected).

Special Abilities

Flesh Conversion: If a bulb strikes exposed flesh, it will convert the flesh rapidly to green slime. Victim must cut away the affected area, amputate the affected limb, or die in 1d4 rounds (after which converted to green slime and cannot be raised or resurrected).
Consume Materials: Can eat through wood (slowly) and metal (quickly—a metal item will be consumed in 1d6 rounds). Only stone can stop it.
Weapon Immunity: Unharmed by most weapons or spells. Takes damage from cold or fire. Can be killed by a cure disease spell.
Drops from Ceiling: Grows over the ceiling until a pendulous bulb is almost ready to drop. The vibrations from passing creatures cause these bulbs to fall.