Green Slime
Dripping, green slime that clings to walls and ceilings
Old-School Essentials Classic Fantasy
| Armor Class | No hit roll required |
|---|---|
| Hit Dice | 2* (9hp) |
| Number Appearing | 1 (0) |
| Attacks | 1 × touch (consume flesh) |
| THAC0 | 18 [+1] |
| Movement | 3' (1') |
| Saving Throws | D12 W13 P14 B15 S16 (1) |
| Morale | 12 |
| Alignment | Neutral |
| XP | 25 |
| Treasure Type | None |
Special Abilities
Other Sources
OSRIC
| Armor Class | 10 |
|---|---|
| Hit Dice | 2 |
| Number Encountered | 1d4 |
| Attacks | None |
| Damage | Nil |
| Move | None |
| Alignment | Neutral |
| Intelligence | Non- |
| XP | 2/20+2/hp |
| Size | Small |
| Frequency | Rare |
| Lair | Nil |
Green slime is an occasional dungeon hazard. Sages debate whether it is vegetable or fungoid in nature. It grows over the ceiling of an area until a pendulous bulb of slime is almost ready to drop. The vibrations from passing creatures cause these bulbs to fall.
If a bulb strikes exposed flesh, it will convert the flesh rapidly to green slime. It can also eat through wood (slowly) and metal (quickly—a metal item will be consumed in 1d6 rounds). Only stone can stop it.
Green slime is unharmed by most weapons or spells. It does take damage from cold or fire, and can be killed by a cure disease spell. Failing that, a creature with green slime on it must cut away the affected area, amputate the affected limb, or die in 1d4 rounds (after which it will be converted to green slime and cannot be raised or resurrected).