Grawl
Savage race of subterranean dwelling humanoids with pale gray fur, sharp claws, and panther-like heads
Basic Fantasy Field Guide Omnibus
| Armor Class | 14 |
|---|---|
| Hit Dice | 2+2* |
| Number Appearing | 2d6, Lair 8d6 |
| Attacks | 2 claws, 1 bite or 1 weapon |
| Damage | 1d4 claw, 1d6 bite, by weapon +1 |
| Movement | 40' Climb 30' |
| Save As | Fighter: 2 |
| Morale | 9 |
| XP | 100 |
| Treasure Type | B, L in lair |
Grawls are a savage race of subterranean dwelling humanoids. They have pale gray fur, sharp claws, a wide panther-like head, and a short bobbed tail. An adult male stands on average 6 foot 5 inches tall and weighs around 260 pounds; females are slightly smaller than males. A grawl typically goes about naked but sometimes paints itself to better blend into the darkness of its tunnel homes. It constantly prowls its territory and will attack any creature that strays into the area. Most grawls do not carry weapons and fight only with their teeth and claws. The remainder carry stone clubs and axes and occasionally can be found carrying higher-quality weapons taken from prior victims.
A grawl can speak a pidgin of Orc, Goblin, Dwarf, and Common, although its speech sounds like animal growls to most humanoids.
Grawls are vicious and wild in battle, showing little discipline or forethought. A tool-using grawl is more likely to use rudimentary tactics, like feigned retreats into waiting ambushes.
Special Abilities
Variants
One out of every 12 grawls will be a leader with a +2 bonus to damage.
| Armor Class | 16 (11) |
|---|---|
| Hit Dice | 3+3* |
| Damage | by weapon +3 |
| XP | 175 |
A shaman is equivalent to a grawl leader statistically, but has Clerical abilities at level 1d4+2.
Same stats as Leader