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Grawl

Savage race of subterranean dwelling humanoids with pale gray fur, sharp claws, and panther-like heads

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class14
Hit Dice2+2*
Number Appearing2d6, Lair 8d6
Attacks2 claws, 1 bite or 1 weapon
Damage1d4 claw, 1d6 bite, by weapon +1
Movement40' Climb 30'
Save AsFighter: 2
Morale9
XP100
Treasure TypeB, L in lair

Grawls are a savage race of subterranean dwelling humanoids. They have pale gray fur, sharp claws, a wide panther-like head, and a short bobbed tail. An adult male stands on average 6 foot 5 inches tall and weighs around 260 pounds; females are slightly smaller than males. A grawl typically goes about naked but sometimes paints itself to better blend into the darkness of its tunnel homes. It constantly prowls its territory and will attack any creature that strays into the area. Most grawls do not carry weapons and fight only with their teeth and claws. The remainder carry stone clubs and axes and occasionally can be found carrying higher-quality weapons taken from prior victims.

A grawl can speak a pidgin of Orc, Goblin, Dwarf, and Common, although its speech sounds like animal growls to most humanoids.

Grawls are vicious and wild in battle, showing little discipline or forethought. A tool-using grawl is more likely to use rudimentary tactics, like feigned retreats into waiting ambushes.

Special Abilities

Darkvision: Darkvision to a range of 120 feet.
Light Sensitivity: Suffers a -2 attack penalty in bright sunlight or within the radius of a light spell.
Berserk Fury: If a grawl is reduced to 25% or less of its original hit points, it enters a berserk fury and gains a +2 bonus to its attack and damage rolls, but suffers a -2 penalty to its armor class. This rage lasts until the grawl is dead or all enemies are dead or out of sight.

Variants

Leader (one out of every 12 grawls)

One out of every 12 grawls will be a leader with a +2 bonus to damage.

Armor Class16 (11)
Hit Dice3+3*
Damageby weapon +3
XP175
Shaman (in lairs of 30 or more (1d3 present))

A shaman is equivalent to a grawl leader statistically, but has Clerical abilities at level 1d4+2.

Same stats as Leader