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Grave Sentinel

Undead warriors in smooth black plate armor that keep watch over ancient places of death

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class20
Hit Dice3**
Number AppearingWild 3d8, Lair 8d10
Attacks1 weapon
Damageby weapon
Movement30'
Save AsFighter: 3
Morale12
XP235
Treasure TypeU, Lair G and H
The undead Grave Sentinels and their leaders keep quiet watch over ancient places of death, usually battlefields or tombs. They appear as warriors in smooth black plate armor inlaid with subtle lines of gold or silver. They wear helmets with solid faceplates with no hole for eyes. They use the common arms of the fighting trade but most often bear swords and shields.

Special Abilities

Perceive without eyes: Grave sentinels perceive the world around them without the need for eyes.
Pass through material: They may pass through any material up to 40 feet thick except for lead and copper, through which they may not pass.
Incorporeal: They may become incorporeal at will, making them immune to physical attacks and preventing them from making attacks.
Teleport: Once per day, they may teleport up to 10 feet.
Turn resistance: Clerics may attempt to Turn grave sentinels as 5 HD creatures.

Variants

Grave Watcher (leads every group of ten sentinels)

Grave watchers are exceptionally intelligent, recognizing dangerous foes and directing their squads to neutralize spell-casters. If a grave watcher is ever defeated, the grave sentinels nearby suffer a -3 morale penalty and seek to retreat to the nearest grave watcher. If none are within 200 feet, the grave sentinels go berserk, attacking the closest targets, including fellow grave sentinels. Grave watchers may not be Turned.

Armor Class20
Hit Dice6**
Attacks1 weapon
Damageby weapon
Movement30'
Save AsFighter: 6
Morale12
XP610
Grave Guardian (when grave sentinels number fifty or more)

An imposing Grave Guardian leads them all, standing 7 to 8 feet tall in burnished gold armor and wielding a great axe or great sword. A pool of mist forms around the feet of the grave guardian as it commands its forces.

Grave guardians may cast haste as an 8th-level Magic-user once a day, affecting 8 creatures for 8 rounds. In the hands of a grave guardian, weapons do 4d6 points of damage; three attacks are made every two rounds. They are superb tacticians who recall their lives as champions, often directing their armies to great effect. Grave guardians may not be Turned.

When a battle has ended, a grave guardian may raise fallen fighters of 3rd-level or better to grave sentinels over the course of four days. In this way, they can restore defeated grave sentinels to service.

Armor Class22
Hit Dice14** (+11)
Attacks3/2 weapon
Damage4d6
Movement30'
Save AsFighter: 14
Morale12
XP2730