Grave Sentinel
Undead warriors in smooth black plate armor that keep watch over ancient places of death
Basic Fantasy Field Guide Omnibus
| Armor Class | 20 |
|---|---|
| Hit Dice | 3** |
| Number Appearing | Wild 3d8, Lair 8d10 |
| Attacks | 1 weapon |
| Damage | by weapon |
| Movement | 30' |
| Save As | Fighter: 3 |
| Morale | 12 |
| XP | 235 |
| Treasure Type | U, Lair G and H |
Special Abilities
Variants
Grave watchers are exceptionally intelligent, recognizing dangerous foes and directing their squads to neutralize spell-casters. If a grave watcher is ever defeated, the grave sentinels nearby suffer a -3 morale penalty and seek to retreat to the nearest grave watcher. If none are within 200 feet, the grave sentinels go berserk, attacking the closest targets, including fellow grave sentinels. Grave watchers may not be Turned.
| Armor Class | 20 |
|---|---|
| Hit Dice | 6** |
| Attacks | 1 weapon |
| Damage | by weapon |
| Movement | 30' |
| Save As | Fighter: 6 |
| Morale | 12 |
| XP | 610 |
An imposing Grave Guardian leads them all, standing 7 to 8 feet tall in burnished gold armor and wielding a great axe or great sword. A pool of mist forms around the feet of the grave guardian as it commands its forces.
Grave guardians may cast haste as an 8th-level Magic-user once a day, affecting 8 creatures for 8 rounds. In the hands of a grave guardian, weapons do 4d6 points of damage; three attacks are made every two rounds. They are superb tacticians who recall their lives as champions, often directing their armies to great effect. Grave guardians may not be Turned.
When a battle has ended, a grave guardian may raise fallen fighters of 3rd-level or better to grave sentinels over the course of four days. In this way, they can restore defeated grave sentinels to service.
| Armor Class | 22 |
|---|---|
| Hit Dice | 14** (+11) |
| Attacks | 3/2 weapon |
| Damage | 4d6 |
| Movement | 30' |
| Save As | Fighter: 14 |
| Morale | 12 |
| XP | 2730 |