Golem, Web
Magical constructs that appear as large webs and can cocoon victims
Stat Blocks
Basic Fantasy Field Guide Omnibus
| Armor Class | 15 (m) |
|---|---|
| Hit Dice | 3* |
| Number Appearing | 1d3 |
| Attacks | 1 grapple |
| Damage | special |
| Movement | 50' |
| Save As | Fighter: 4 |
| Morale | 12 |
| XP | 175 |
| Treasure Type | R each |
Web Golems are creations of great adeptness, able to shift and stretch themselves to fit the environment around them. In resting position, they appear as large, 10-by-10 foot webs that stretch over their immediate surroundings. Once attacking, the creature springs to life, cocooning itself around the target. To avoid the creature’s attack, its victim is allowed a save vs. Death to resist. The target loses all its movement capabilities on a failed save, suffocating in 1d2 (+ Constitution bonus) rounds (minimum of 1). Any damage dealt to the web golem is reflected upon its occupant. Although immune to most non-magical damage, the web golem is susceptible to all fire attacks, taking an additional 6 points of damage when hit by it.