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Golem, Web

Magical constructs that appear as large webs and can cocoon victims

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class15 (m)
Hit Dice3*
Number Appearing1d3
Attacks1 grapple
Damagespecial
Movement50'
Save AsFighter: 4
Morale12
XP175
Treasure TypeR each
Web Golems are creations of great adeptness, able to shift and stretch themselves to fit the environment around them. In resting position, they appear as large, 10-by-10 foot webs that stretch over their immediate surroundings. Once attacking, the creature springs to life, cocooning itself around the target. To avoid the creature’s attack, its victim is allowed a save vs. Death to resist. The target loses all its movement capabilities on a failed save, suffocating in 1d2 (+ Constitution bonus) rounds (minimum of 1). Any damage dealt to the web golem is reflected upon its occupant. Although immune to most non-magical damage, the web golem is susceptible to all fire attacks, taking an additional 6 points of damage when hit by it.

Special Abilities

Grapple Attack: Target must save vs. Death or be cocooned. Target loses all movement capabilities and suffocates in 1d2 (+ Constitution bonus) rounds (minimum of 1).
Damage Reflection: Any damage dealt to the web golem is reflected upon its occupant.
Immunity: Immune to most non-magical damage.
Fire Vulnerability: Susceptible to all fire attacks, taking an additional 6 points of damage when hit by it.

Variants

Venom-Laced (special creation)

This being is even more dangerous, as when it performs its attack, the creature must save vs. both Death and Poison saving throw. Failing on the latter drops the creature to zero hit points yet does not kill them. Venom-laced web golems are usually used to capture and immediately deliver a victim, while normal web golems are created to kill an intruder outright.