Golem, Straw
Agricultural construct made by druids, often used as a scarecrow
Basic Fantasy Field Guide Omnibus
| Armor Class | 11 (m) |
|---|---|
| Hit Dice | 3* |
| Number Appearing | 1 |
| Attacks | 1 weapon or 2 fists or 1 hug |
| Damage | by weapon or 1d4 fists or special |
| Movement | 40' |
| Save As | Fighter: 3 |
| Morale | 12 |
| XP | 175 |
| Treasure Type | None |
Certain druids can make a Straw Golem, which typically has an agricultural role and is often used as a scarecrow. A straw golem takes half damage from blunt weapons and no damage from piercing weapons. The golem will usually attack by grabbing a nearby pitchfork, rake, or other discarded tool.
Special Abilities
Damage Resistance: Takes half damage from blunt weapons and no damage from piercing weapons.
Vulnerable to Fire: Any fire attack will set it alight, destroying the golem in 3 rounds. During these 3 rounds the golem will move at maximum speed towards whoever set it alight, seeking to hug and hold the attacker in the fire to join the straw golem in oblivion. Anyone held by a burning straw golem will take 1d6 points of damage in the first round, 2d6 in the second round, and 3d6 in the third round before it burns away.