Golem, Flesh*
Horrible creations made of body parts from deceased humanoids, crudely stitched together and animated by magic
Basic Fantasy Role-Playing Game
| Armor Class | 20 (m) |
|---|---|
| Hit Dice | 9** (+8) |
| Number Appearing | 1 |
| Attacks | 2 fists |
| Damage | 2d8/2d8 |
| Movement | 30' |
| Save As | Fighter: 5 |
| Morale | 12 |
| XP | 1225 |
| Treasure Type | None |
Flesh golems are horrible creations made of body parts from deceased humanoids (including all character races as well as humanoid monsters), crudely stitched together and animated by magic. A flesh golem is 8 feet tall and weighs about 450 pounds.
Special Abilities
Cold and Fire Vulnerability: A magical attack that deals cold or fire damage slows a flesh golem (as the slow spell) for 2d6 rounds, with no saving throw.
Lightning and Electricity Healing: Attacks using lightning or electricity heal 1 point of damage per every 3 points the attack would normally inflict, rounded down; further, such an attack breaks any ongoing slow effect on the golem. As usual, healing will not increase the monster above its normal hit points. For example, a flesh golem hit by a lightning bolt which should deal 14 points of damage instead receives up to 4 points of healing.