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Golem, Bronze*

Ten-foot-tall bronze statue golem with molten metal interior

construct golem magical neutral

Basic Fantasy Role-Playing Game

BFRPG

Armor Class20 (m)
Hit Dice20** (+13)
Number Appearing1
Attacks1 fist + special
Damage3d10 + special
Movement80' (10')
Save AsFighter:10
Morale12
XP5650
Treasure TypeNone
These golems resemble statues made of bronze; unlike natural bronze statues, they never turn green from verdigris. A bronze golem is 10 feet tall and weighs about 4,500 pounds. A bronze golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. It moves with a ponderous but smooth gait. Each step causes the floor to tremble unless it is on a thick, solid foundation.

Special Abilities

Molten Interior: Creatures hit by one in combat suffer an additional 1d10 damage from the heat (unless resistant to heat or fire). If one is hit in combat, molten metal spurts out, spraying the attacker for 2d6 damage. A save vs. Death Ray is allowed to avoid the metal spray.
Berserk: When a bronze golem enters combat, there is a cumulative 1% chance each round that its elemental spirit will break free. Such a golem will go on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to cause more destruction. The golem’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem; he or she must make a save vs. Spells to succeed at this, and at least 1 round of time is required for each check. It takes 1 round of inactivity by the golem to reset the chance it will go berserk to 0%.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class0 [19]
Hit Dice20** (90hp)
Number Appearing1 (1)
Attacks1 × fist (3d10 + 1d10 heat)
THAC06 [+13]
Movement240' (80')
Saving ThrowsD6 W7 P8 B8 S10 (10)
Morale12
AlignmentNeutral
XP4300
Treasure TypeNone
Artificial beings constructed from different materials by mighty clerics or wizards. Bronze constructs that resemble fire giants, possessing a great internal heat.

Special Abilities

Mundane damage immunity: Can only be harmed by magical attacks.
Immunity: Unharmed by gas; unaffected by charm, hold, and sleep spells.
Flaming blood: If damaged by an edged weapon, emits a spurt of liquid fire: attacker suffers 2d6 damage (save versus death to avoid).
Fire immunity: Unharmed by fire.