Golem, Amber
Amber golems are generally built to resemble lions or other great cats
Basic Fantasy Role-Playing Game
| Armor Class | 21 (m) |
|---|---|
| Hit Dice | 10* (+9) |
| Number Appearing | 1 |
| Attacks | 2 claws/1 bite |
| Damage | 2d6/2d6/2d10 |
| Movement | 60' |
| Save As | Fighter: 5 |
| Morale | 12 |
| XP | 1390 |
| Treasure Type | None |
Amber golems are generally built to resemble lions or other great cats. They are able to detect invisible creatures or objects within 60’, and can track with 95% accuracy through any terrain type.
Special Abilities
Detect Invisible: Able to detect invisible creatures or objects within 60'.
Tracking: Can track with 95% accuracy through any terrain type.
Electricity Healing: A magical attack that deals electricity damage heals 1 point of damage for every 3 full points of damage the attack would otherwise deal. For example, an amber golem hit by a lightning bolt for 20 points of damage is instead healed up to 6 points. If the amount of healing would cause the golem to exceed its full normal hit points, the excess is ignored.
Other Sources
Old-School Essentials Classic Fantasy
| Armor Class | 6 [13] |
|---|---|
| Hit Dice | 10** (45hp) |
| Number Appearing | 1 (1) |
| Attacks | 2 × claw (2d6), 1 × bite (2d10) |
| THAC0 | 11 [+8] |
| Movement | 180' (60') |
| Saving Throws | D10 W11 P12 B13 S14 (5) |
| Morale | 12 |
| Alignment | Neutral |
| XP | 2300 |
| Treasure Type | None |
Artificial beings constructed from different materials by mighty clerics or wizards. Constructed in the form of giant cats (e.g. lions or tigers).
Special Abilities
Mundane damage immunity: Can only be harmed by magical attacks.
Immunity: Unharmed by gas; unaffected by charm, hold, and sleep spells.
Tracking: Without error.
Detect invisible creatures: Within 60'.