Goblin
Small, wicked humanoids that favor ambushes, overwhelming odds, and dirty tricks
Stat Blocks
Basic Fantasy Role-Playing Game
| Armor Class | 14 (11) |
|---|---|
| Hit Dice | 1-1 |
| Number Appearing | 2d4 ,Wild 6d10, Lair 6d10 |
| Attacks | 1 weapon |
| Damage | 1d6 or by weapon |
| Movement | 20' Unarmored 30' |
| Save As | Fighter: 1 |
| Morale | 7 or see below |
| XP | 10 |
| Treasure Type | R each; C in lair |
Goblins are small, wicked humanoids that favor ambushes, overwhelming odds, dirty tricks, and any other edge they can devise. An adult goblin stands 3 to 3½ feet tall and weigh 40 to 45 pounds. Its eyes are usually bright and crafty-looking, varying in color from red to yellow. A goblin’s skin color ranges from yellow through any shade of orange to a deep red; usually all members of a single tribe are about the same color. Goblins wear clothing of dark leather, tending toward drab, soiled-looking colors. They have Darkvision with a 30’ range.
The statistics given above are for a standard Goblin in leather armor with a shield; they have a natural Movement rate of 30’ and a natural Armor Class of 11.
Some goblins ride dire wolves into combat, and large groups of goblins will often employ them to track and attack their foes.
Old-School Essentials Classic Fantasy
| Armor Class | 6 [13] |
|---|---|
| Hit Dice | 1-1 (3hp) |
| Number Appearing | 2d4 (6d10) |
| Attacks | 1 × weapon (1d6 or by weapon) |
| THAC0 | 19 [0] |
| Movement | 60' (20') |
| Saving Throws | D14 W15 P16 B17 S18 (NH) |
| Morale | 7 (9 with king) |
| Alignment | Chaotic |
| XP | 5 (bodyguard: 20, king: 35) |
| Treasure Type | R (C) |
Special Abilities
Variants
Do not suffer attack penalties in daylight.
| Hit Dice | 2 (2d6hp) |
|---|
A 3HD (15hp) king lives in the goblin lair. Does not suffer attack penalties in daylight. The king gains a +1 bonus to damage.
| Hit Dice | 3 (15hp) |
|---|---|
| Attacks | 1 × weapon +1 (1d6+1 or by weapon+1) |
OSRIC
| Armor Class | 6 |
|---|---|
| Hit Dice | 1-1 |
| Number Encountered | 40d10 |
| Attacks | 1 |
| Damage | 1d6 or by weapon |
| Move | 60-ft |
| Alignment | Lawful evil |
| Intelligence | Average (low) |
| XP | 1/10+1/hp |
| Size | Small (4-ft tall) |
| Frequency | Uncommon |
| Lair | 40% |
Goblins are tribal, with the strongest ruling the tribe. The tribes all owe fealty to the goblin king. Some think goblins are a distant cousin to kobolds, and like their cousins they prefer to live underground. They detest direct sunlight, and will fight at -1 if exposed to it. They have infravision with 60-ft range.
Goblins are good cavers and have a chance (25%) to note new or unusual construction.
Goblins have a deep racial hatred of gnomes and dwarfs and will attack them on sight.
Goblins speak kobold, orcish, hobgoblin, lawful evil, and their own foul tongue.
See also: Nilbog (under “Other Creatures”).
Goblins are small evil creatures with red eyes and a yellow to red coloured skin tone. They typically wear leather armour. They have an average lifespan of 50 years.