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Moon Goblin

Blue-green skinned mountain-dwelling goblinoids with remarkable stealth abilities and affinity for metalwork

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class16
Hit Dice2
Number AppearingWild 2d10, Lair 4d8×10
Attacks1 weapon
Damage1d6 or by weapon
Movement30'
Save AsFighter: 2
Morale8
XP75
Treasure TypeE

Moon goblins, despite their name are not actually goblins, instead they are a distantly related race of mountain dwelling goblinoids, unusually well-organized compared to goblins, they display an affinity for metalwork and mining. Displaying more cunning, and wit than their goblin and hobgoblin cousins, though still less cunning than the fearsome bugbears. Their skin is blue-green, and they stand between 4 and 4.5 feet tall, with a stockier and more muscular build than goblins.

Their experience with mining and metalwork means that moon goblin warriors are much better equipped. Full mail hauberks, covered with tabards, usually emblazoned with lunar images, they make and use most weapons, but show special fondness for heavy crossbows and spears. Their larger war-bands have even been known to construct wood- and stone-fortified camps.

Special Abilities

Stealth: In their preferred wooded mountain terrain, they are able to hide very effectively; so long as they remain still there is only a 10% chance they will be detected. Even indoors in dungeons or in non-preferred terrain they are able to hide so well that there is only a 30% chance of detection while they remain still.

Variants

Captain (every group of eight moon goblin warriors)

Captains wear plate armor and have 4 HD. Captains tend to wield two-handed weapons, such as great axes or mauls.

Armor Class18
Hit Dice4
XP240
Trapper (some bands)

Trappers generally keep themselves separate from the normal warriors; they set traps and scout for the captains. Trappers are highly skilled, and can set tripwire-activated nets, hidden spikes, and other devious traps remarkably quickly to hinder those in the path of the main troop. Trappers are less robust than the tribes warriors having 1 HD and wear lighter leather armor but move faster (40’) and favor short bows, occasionally using poison arrows (save v. Poison or be paralyzed for 1d6 turns).

Armor Class14
Hit Dice1
Movement40'
Save AsFighter: 2
XP23
Champion (groups of 20 moon goblins (1-4 on 1d6))

Moon Goblin Champions wear platemail, and carry a shield, preferring swords or maces as weapons. Champions are highly skilled warriors, but bind themselves strictly to a misunderstood code of honor or chivalry that they do not fully understand, often challenging foes to single combat.

Armor Class20
Hit Dice5
XP360
Shaman (groups of 20 moon goblins (5-6 on 1d6))

Shamans are the moon goblins spiritual guides. They wear ornate mail hauberks decorated with bones and festooned with still bloody trophies, fighting with the same swords or maces that champions prefer. They are however very capable magically, being able to cast spells as if they were Clerics of 6th level.

Armor Class16
Hit Dice3
XP175
Wyvern Rider (out of every 50 moon goblins)

These are the bravest of the moon goblin champions. They have completed the quest of journeying high into the mountains and attempting to tame a wyvern. The ones that succeed are the most powerful, and sturdiest of their kind, wear enchanted platemail and shield, fighting with sword or mace, and long spears that they can use from the backs of their fearsome flying steeds. Moon goblins with a wyvern rider amongst their numbers gain a +2 to their morale checks.

Armor Class22
Hit Dice8
XP875
Shaman-King (leading bands of at least 200 moon goblins)

Moon goblins are led by the mysterious Shaman-Kings, legendary warriors and wielders of vast shamanistic power. The shaman-kings can be formidable opponents to even the most powerful of opponents. Shaman-kings wear ornate enchanted platemail decorated with bones and bloody trophies, and shields, and fight with either a sword or mace like their lesser shaman brothers. Shaman kings can cast spells as if they were 12th-level Clerics. They are never found unless leading bands of at least 200 moon goblins, and will always be accompanied by an honor guard of 1d4+1 moon goblin champions. Moon goblins led by a shaman king will never check morale while the shaman king is present.

Armor Class22
Hit Dice12
XP1975