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Gnome

Small humanoids standing 3 to 3½ feet tall with tan to woody brown skin

humanoid forest subterranean demihuman lawful neutral lawful-good

Basic Fantasy Role-Playing Game

BFRPG

Armor Class15 (11)
Hit Dice1
Number Appearing1d8, Wild 5d8, Lair 5d8
Attacks1 weapon
Damage1d6 or by weapon
Movement20' Unarmored 40'
Save AsFighter: 1 (with Dwarf bonuses)
Morale8
XP25
Treasure TypeD

Gnomes stand 3 to 3½ feet tall and weigh 40 to 45 pounds. Their skin color ranges from dark tan to woody brown, their hair is fair, and their eyes can be any shade of blue. Males usually wear short, carefully trimmed beards.

Gnomes generally wear leather or earth tones, though they decorate their clothes with intricate stitching or fine jewelry. Gnomes reach adulthood at about age 40, and they live about 350 years. They have Darkvision with a 30’ range. When attacked in melee by creatures larger than man-sized, gnomes gain a +1 bonus to their Armor Class. Outdoors in their preferred forest terrain, they are able to hide very effectively; so long as they remain still there is only a 20% chance they will be detected. If one or more gnomes who are successfully hiding attack from ambush, they surprise their foes on 1-4 on 1d6.

Gnomes speak their own language, Gnomish, and many know the language of the dwarves. Most gnomes who travel outside gnome lands (as traders or tinkers) know Common, while warriors in gnome settlements usually learn Goblin. Gnomes encountered in the wilderness are likely to be unfriendly, but not hostile. They tolerate dwarves but dislike most other humanoid races. When forced to interact with other races, a gnome will generally be recalcitrant, unless offered a significant amount of treasure.

Most gnomes encountered outside their home are warriors; the statistics above are for such. In the lair, for every warrior there will be an average of three civilians having 1-1 Hit Dice and Armor Class 11; such gnomes have Morale of 7. One out of every eight gnome warriors will be a sergeant having 3 Hit Dice (145 XP). Gnomes gain a +1 bonus to their morale if they are led by a sergeant. Both warriors and sergeants commonly wear chainmail. In gnomish communities, one out of every sixteen warriors will be a captain of 5 Hit Dice (360 XP) with an Armor Class of 16 (11), adding a shield. In addition, in communities of 35 or greater, there will be a king of 7 Hit Dice (670 XP), with an Armor Class of 18 (11), in plate mail and carrying a shield, having a +1 bonus damage due to strength. In their community, gnomes never fail a morale check as long as the king is alive. There is a chance equal to 1-4 on 1d6 that a community will have a Cleric of level 1d6+1, and 1-2 on 1d6 of a Magic-User of level 1d6. Gnomish Clerics and Magic-Users are equivalent to regular gnomish warriors statistically.

Special Abilities

Darkvision: 30’ range.
Defensive Bonus: When attacked in melee by creatures larger than man-sized, gnomes gain a +1 bonus to their Armor Class.
Forest Hiding: Outdoors in their preferred forest terrain, they are able to hide very effectively; so long as they remain still there is only a 20% chance they will be detected.
Ambush: If one or more gnomes who are successfully hiding attack from ambush, they surprise their foes on 1-4 on 1d6.

Variants

Civilian (in lair (3 per warrior))

In the lair, for every warrior there will be an average of three civilians having 1-1 Hit Dice and Armor Class 11; such gnomes have Morale of 7.

Armor Class11
Hit Dice1-1
Morale7
Sergeant (in lair (1 out of every 8 warriors))

One out of every eight gnome warriors will be a sergeant having 3 Hit Dice (145 XP). Gnomes gain a +1 bonus to their morale if they are led by a sergeant. Both warriors and sergeants commonly wear chainmail.

Armor Class15 (11)
Hit Dice3
XP145
Captain (in communities (1 out of every 16 warriors))

In gnomish communities, one out of every sixteen warriors will be a captain of 5 Hit Dice (360 XP) with an Armor Class of 16 (11), adding a shield.

Armor Class16 (11)
Hit Dice5
XP360
King (in communities of 35 or greater)

In addition, in communities of 35 or greater, there will be a king of 7 Hit Dice (670 XP), with an Armor Class of 18 (11), in plate mail and carrying a shield, having a +1 bonus damage due to strength. In their community, gnomes never fail a morale check as long as the king is alive.

Armor Class18 (11)
Hit Dice7
Damage1d6+1 or by weapon+1
XP670
Cleric (in community (1-4 on 1d6 chance, level 1d6+1))

There is a chance equal to 1-4 on 1d6 that a community will have a Cleric of level 1d6+1. Gnomish Clerics are equivalent to regular gnomish warriors statistically.

Same stats as Gnome

Magic-User (in community (1-2 on 1d6 chance, level 1d6))

There is a chance equal to 1-2 on 1d6 of a Magic-User of level 1d6. Gnomish Magic-Users are equivalent to regular gnomish warriors statistically.

Same stats as Gnome

Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class5 [14]
Hit Dice1 (4hp)
Number Appearing1d8 (5d8)
Attacks1 × weapon (1d6 or by weapon)
THAC019 [0]
Movement60' (20')
Saving ThrowsD8 W9 P10 B13 S12 (Dwarf 1)
Morale8 (10 in sight of leader or chieftain)
AlignmentLawful or Neutral
XP10, (leader: 20, bodyguard: 35, chieftain: 75)
Treasure TypeC
Short demihumans with long noses and beards. Smaller cousins of dwarves, whom they get along with. Prefer to live in burrows in non-mountainous country.

Special Abilities

Weapons: Typically use war hammers and crossbows.
Infravision: 90'.
Hate kobolds: Normally attack on sight.
Mines and machines: Love machinery, mining, gold, and gems. May make foolish decisions to obtain precious items. War with goblins and kobolds over precious metals.

Variants

Leader (for every 20 gnomes)
Hit Dice2 (11hp)
Clan chieftain (in the gnome lair)

The chieftain gains a +1 bonus to damage.

Hit Dice4 (18hp)
Attacks1 × weapon +1 (1d6+1 or by weapon+1)
Bodyguard (in the gnome lair (1d6))
Hit Dice3 (1d4+9hp)
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class5
Hit Dice1
Number Encountered40d10
Attacks1
Damage1d6 or by weapon
Move60-ft
AlignmentNeutral to lawful good
IntelligenceVery
XP1/10+1/hp
Treasure Type6d4 gp per individual
SizeSmall
FrequencyRare
Lair50%

Gnomes live underground in hills that they have burrowed into, seeking gems and precious metals. They are divided into clans which are rather competitive with each other, but are never outright hostile. They are a distant relative to dwarfs.

Typically when gnomes are encountered they will be wearing studded leather armour or ring armour and a shield. Gnomes are usually armed with a club and spear, sometimes with a short sword and spear.

Gnomes have wood-brown skin, white hair, and light to deep blue eyes. They like to dress in leather and earthy colours, and wear lots of jewellery.

Gnomes live typically about 600 years.

Special Abilities

Combat bonuses: When gnomes fight kobolds and goblins they fly into an intense rage and gain an additional +1 to hit. When gnomes battle gnolls, bugbears, ogres, trolls, or giants these creatures receive a -4 to their attack rolls due to the gnomes smaller size and nimbleness.
Enhanced saves: Due to their natural resilience to both magic and poison, gnomes save against these effects at four levels higher then they actually are.
Infravision: Gnomes have infravision that enables them to see 60-ft in the dark.
Mining abilities: Gnomes are excellent miners, possessing the abilities to detect whether a passage slopes upward or downward or if a corridor, walls, floors or ceiling is safe or not. They can even estimate depth and direction underground.
Languages: Besides their own language, gnomes can also speak kobold, goblin, halfling, dwarfish, and can also speak a language commonly known to all burrowing animals.
Animal sentries: Most of the time the gnomes will have badgers, or other burrowing animals, that they have trained to act as sentries.

Variants

Leader (for every 40 gnomes encountered)

For every 40 gnomes encountered there usually is a fighter of 2nd level or higher levels acting as leader.

Cleric (groups of 200 or more)

When the groups are of 200 or more there are clerics as well, usually 4th level or higher.

Female (in burrows (equal to number of males))

If the gnomes are encountered in their burrows, there will be as many males as there are females.

Young (in burrows (25% of couples have young))

Additionally about 25% of the couples will have young.