Gila
Small lizard men with thick, patterned scales, slow and sluggish but territorial
Basic Fantasy Field Guide Omnibus
| Armor Class | 15 |
|---|---|
| Hit Dice | 1-1 |
| Number Appearing | 1d6, Wild 2d4, Lair 4d8 |
| Attacks | 1 bite, 1 weapon |
| Damage | 1d4 bite, by weapon |
| Movement | 30' |
| Save As | Fighter: 1 |
| Morale | 8 |
| XP | 10 |
| Treasure Type | Q, R each; D, K in lair |
Gila (singular and plural) are a race of relatively small lizard men. Standing about 4 feet in height, each has varying patterns of light and dark scales, and these scales tend to be thicker and denser than those found in other lizard folk. Gila tend towards slow and sluggish mannerisms, but are fully capable of normal movement rates and activities when there is a need. Gila are not inherently aggressive but are very territorial and defensive.
Special Abilities
Venomous Bite: When using a small or medium-sized melee weapon, a gila may also bite for 1d4 points of damage, which also delivers a painful but otherwise mild toxin. Those affected must save vs. Poison or suffer an additional 1d3 points of damage and a -1 attack and damage penalties for the next four hours. Multiple bites will cause additional damage and the penalties are cumulative. While the toxin is active rest is impossible, as are activities that require rest or inactivity (such as spell memorization). A neutralize poison spell will nullify this lingering effect.
Variants
Warrior
(one out of every five)
Regular gila gain a +1 bonus to their morale if they are led by a warrior.
| Armor Class | 16 |
|---|---|
| Hit Dice | 3-3 |
| XP | 145 |
Chieftain
(in a gila village, one out of every ten)
| Armor Class | 17 |
|---|---|
| Hit Dice | 5-5 |
| Damage | +1 bonus to damage due to strength |
| XP | 360 |