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Gila

Small lizard men with thick, patterned scales, slow and sluggish but territorial

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class15
Hit Dice1-1
Number Appearing1d6, Wild 2d4, Lair 4d8
Attacks1 bite, 1 weapon
Damage1d4 bite, by weapon
Movement30'
Save AsFighter: 1
Morale8
XP10
Treasure TypeQ, R each; D, K in lair
Gila (singular and plural) are a race of relatively small lizard men. Standing about 4 feet in height, each has varying patterns of light and dark scales, and these scales tend to be thicker and denser than those found in other lizard folk. Gila tend towards slow and sluggish mannerisms, but are fully capable of normal movement rates and activities when there is a need. Gila are not inherently aggressive but are very territorial and defensive.

Special Abilities

Venomous Bite: When using a small or medium-sized melee weapon, a gila may also bite for 1d4 points of damage, which also delivers a painful but otherwise mild toxin. Those affected must save vs. Poison or suffer an additional 1d3 points of damage and a -1 attack and damage penalties for the next four hours. Multiple bites will cause additional damage and the penalties are cumulative. While the toxin is active rest is impossible, as are activities that require rest or inactivity (such as spell memorization). A neutralize poison spell will nullify this lingering effect.

Variants

Warrior (one out of every five)

Regular gila gain a +1 bonus to their morale if they are led by a warrior.

Armor Class16
Hit Dice3-3
XP145
Chieftain (in a gila village, one out of every ten)
Armor Class17
Hit Dice5-5
Damage+1 bonus to damage due to strength
XP360