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Giant Toad

Warty amphibians with long, sticky tongues. As large as a great hound, weighing 150 to 250 pounds.

amphibian giant-animal neutral animal

Old-School Essentials Classic Fantasy

OSE

Armor Class7 [12]
Hit Dice2+2 (11hp)
Number Appearing1d4 (1d4)
Attacks1 × bite (1d4+1)
THAC017 [+2]
Movement90' (30')
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale6
AlignmentNeutral
XP25
Treasure TypeNone
Warty amphibians with long, sticky tongues. As large as a great hound, weighing 150 to 250 pounds.

Special Abilities

Surprise: On a 1–3, in forests or dark dungeons, due to the ability to change colour to match their surrounding.
Sticky tongue: Attack up to 15’ away. On a hit, prey (up to dwarf size) is dragged to the mouth and bitten.
Swallow whole: A natural 20 attack roll indicates a small victim is swallowed. Inside the toad’s belly: suffer 1d6 damage per round (until the toad dies); may attack with sharp weapons at -4 to hit; body digested in 6 turns after death.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor Class6
Hit Dice2+4
Number Encountered1d12
Attacks1
Damage2d4
Move60-ft; 60-ft leaping
AlignmentNeutral
IntelligenceAnimal
XP2/20+2/hp
Treasure TypeNone
SizeMedium
FrequencyCommon
LairNil
Giant toads hunt any sort of prey, including humans. They can leap forward up to 60-ft and attack in the same round.

Special Abilities

Leap: Can leap forward up to 60-ft and attack in the same round.

Variants

Poisonous (indistinguishable from normal giant toads)

Poisonous giant toads are indistinguishable from normal giant toads but have a poisonous bite that kills if the victim fails a saving throw.

Armor Class7
Hit Dice2
Number Encountered1d8
Attacks1
Damage1d4+1
Move60-ft; 60-ft leaping
AlignmentNeutral
IntelligenceAnimal
XP2/50+2/hp
Treasure TypeNone
SizeMedium
FrequencyUncommon
LairNil