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Giant Rat

Large scavenging rodents that grow up to 4 feet long and weigh over 50 pounds

animal vermin giant neutral

Basic Fantasy Role-Playing Game

BFRPG

Armor Class13
Hit Dice1d4 Hit Points
Number Appearing3d6, Wild 3d10, Lair 3d10
Attacks1 bite
Damage1d4 + disease
Movement40' Swim 20'
Save AsFighter: 1
Morale8
XP10
Treasure TypeC

Giant rats are scavengers, but will attack to defend their nests and territories. A giant rat can grow to be up to 4 feet long and weigh over 50 pounds. A single giant rat, or a small group of up to four, will generally be shy, but larger packs attack fearlessly, biting and chewing with their sharp incisors.

Any rat bite has a 5% chance of causing a disease. A character who suffers one or more rat bites where the die roll indicates disease will sicken in 3d6 hours. The infected character will lose one point of Constitution per hour; after losing each point, the character is allowed a save vs. Death Ray (adjusted by the current Constitution bonus or penalty) to break the fever and end the disease. Any character reduced to zero Constitution is dead. See Constitution Point Losses in the Encounter section for details on regaining lost Constitution.

Special Abilities

Disease: 5% chance of causing disease. Infected character sickens in 3d6 hours and loses one point of Constitution per hour. Save vs. Death Ray (adjusted by current Constitution bonus or penalty) after each point lost to break fever. Zero Constitution means death.
Pack Behavior: A single giant rat, or a small group of up to four, will generally be shy, but larger packs attack fearlessly.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

OSRIC
Armor Class8
Hit Dice1 hp
Number Encountered4d20
Attacks1
Damage1
Move120-ft
AlignmentNeutral
IntelligenceSemi-
XP1/5+1/hp
SizeSmall
FrequencyCommon
Lair10%
Huge and giant rats are vicious, opportunistic omnivores often found in ruins and upper dungeon levels. Each successful bite from such a rat has a 5% chance of causing a disease (as the cleric spell cause disease) unless the victim passes a saving throw vs poison.

Special Abilities

Disease: Each successful bite has a 5% chance of causing a disease (as the cleric spell cause disease) unless the victim passes a saving throw vs poison.

Variants

Huge (standard encounter)
Armor Class8
Hit Dice1 hp
Number Encountered4d20
Damage1
XP1/5+1/hp
Giant (standard encounter)
Armor Class7
Hit Dice1d4 hp
Number Encountered5d10
Damage1d3
XP1/7+1/hp