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Giant Ant

Giant (6' long), omnivorous, black ants

giant insect neutral insect vermin colony

Old-School Essentials Classic Fantasy

OSE

Armor Class3 [16]
Hit Dice4* (18hp)
Number Appearing2d4 (4d6)
Attacks1 × bite (2d6)
THAC016 [+3]
Movement180' (60')
Saving ThrowsD12 W13 P14 B15 S16 (2)
Morale7 (12 in melee)
AlignmentNeutral
XP125
Treasure TypeU (see below)
Giant (6’ long), omnivorous, black ants.

Special Abilities

Rapacious: Consume everything in their path, when hungry.
Morale: Attack relentlessly, once they are engaged in melee (morale 12). Will even pursue through flames.
Lair treasure: 30% chance of 1d10 × 1,000gp worth of gold nuggets, mined by the ants.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor Class3
Hit Dice2
Number Encountered1d100
Attacks1
Damage1d6
Move180-ft
AlignmentNeutral
IntelligenceAnimal
XP2/30+1/hp
SizeSmall
FrequencyRare
Lair10%

If the encounter is with a colony of giant ants, the Number Encountered will represent the workers present. Calculate the presence of soldiers at 1:5, that is 1 soldier for every 5 workers, in addition to the number shown on the die.

At the heart of the nest will be the queen. She is immobile and incapable of attacking or defending herself. At least 5d10 workers and 5 soldiers will attend her and defend her and her eggs. Once slain, the queen’s organising influence on the colony will disappear, causing confusion (as the 7th level druid spell) for 1d6 rounds. After the period of confusion, ants will leave the colony in search of a new one. Ordinarily, the eggs of giant ants have no market value.

Treasure: (In lair only) 3d4 gems (50%); 2d4 potions (40%)

Variants

Soldier (in colony (1 soldier for every 5 workers))
Armor Class3
Hit Dice3
Number EncounteredVaries
Attacks2
Damage2d4/3d4
Move180-ft
AlignmentNeutral
IntelligenceAnimal
XP2/50+2/hp
SizeSmall
FrequencyVery rare
Lair10%
Queen (at heart of nest (100%))

She is immobile and incapable of attacking or defending herself. At least 5d10 workers and 5 soldiers will attend her and defend her and her eggs. Once slain, the queen’s organising influence on the colony will disappear, causing confusion (as the 7th level druid spell) for 1d6 rounds. After the period of confusion, ants will leave the colony in search of a new one.

Armor Class4
Hit Dice10
Number Encountered1
AttacksNil
DamageNil
MoveNil
AlignmentNeutral
IntelligenceLow
XP7/700+13/hp
SizeLarge
FrequencyVery rare
Lair100%