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Ghost*

Spectral remnants of intelligent beings who cannot rest easily in their graves

Type: Undead

Biome: Any

Stat Blocks

Basic Fantasy Role-Playing Game
Armor Class20 (m)
Hit Dice10* (+9)
Number Appearing1
Attacks1 touch/1 gaze
Damage1d8 + special
Movement30'
Save AsFighter: 10
Morale10
XP1390
Treasure TypeE, N, O

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves. A ghost normally resembles the form it had in life, but sometimes the spiritual form is altered. For instance, the ghost of someone who believed he or she was evil might look a bit demonic. Because they are incorporeal, ghosts may be hit only by magical weapons.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License
OSRIC
Armor Class0 when manifest/special
Hit Dice10+4
Number Encountered1
Attacks1
DamageSpecial
Move90-ft hovering
AlignmentAny evil
IntelligenceHigh
XP8/4200 +14/hp
Treasure Type1d10×1,000 cp (5%); 2d6×1,000 sp (30%); 1d6×1,000 ep (25%); 2d4×1,000 gp (25%); 2d6 gems (15%); 1d6 jewellery (20%); 1d3-1 scrolls (30%); 1d8 potions (40%); 1d4-1 any other magic items (25%)
SizeMan-sized
FrequencyVery Rare
Lair25%

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Ghosts are the spiritual remains of extremely evil humans who have been denied the ordinarily inexorable movement of their souls to the outer planes of existence after discarding their mortal shell. This sundering of their metaphysical essence creates a foul thing, roaming dark and desolate places, existing in both the æthereal plane and the prime material, seeking to slake a thirst that can never be sated. This exigent need for living essences is what drives these spirits into contact with mortals.