Fyrenewt
Man-sized humanoid amphibian with rough, sandy, crimson-tinted brown skin
Basic Fantasy Field Guide Omnibus
| Armor Class | 16 (12) (m) |
|---|---|
| Hit Dice | 2+2* |
| Number Appearing | Wild 3d8, Lair 10d10 |
| Attacks | 1 weapon or 1 breath |
| Damage | By weapon or 2d4 breath |
| Movement | 30' |
| Save As | Fighter: 2 |
| Morale | 8 |
| XP | 100 |
| Treasure Type | Q, S, U individually; B in lair |
Usually found in arid regions of volcanic activity, a Fyrenewt is perhaps distantly related to wugs or lizard men. A fyrenewt has the general appearance of a man-sized humanoid amphibian of the salamander sort. Rather than slick or slimy, a fyrenewt’s skin is rather rough and sandy in texture and has hues of crimson-tinted browns. Fyrenewts speak their own language.
The typical fyrenewt warrior wears chainmail armor and wields a metal weapon such as a sword or metal-shafted lance. In addition to a weapon attack, the fyrenewt can breathe forth a spray (cone-shaped) of fluid that instantly ignites upon contact with air. This breath weapon is usable no more than once every ten rounds, and causes 2d4 points of damage (or half if a save vs. Dragon Breath succeeds) to any creatures within 10 feet in front of the fyrenewt.
Special Abilities
Variants
Stronger leaders wear plate mail (AC 18) and have 4+4 hit dice. This leader’s breath weapon causes 4d4 points of damage (1d4 per HD). There may be even stronger chieftains or kings.
| Armor Class | 18 |
|---|---|
| Hit Dice | 4+4 |
| Damage | By weapon or 4d4 breath |
| XP | 280 |
About 1d4 fyrenewts may also be a priest with Clerical levels equivalent to one’s HD. They prefer spells involving heat, flame, or fire. If the GM utilizes the optional Druid supplement, then the fyrenewt may choose fire-oriented spells from the Druid spell list. Even traditional spells are often cast in such a way as to include fire, smoke, heat or the like in ways that are cosmetic only. For instance, a protection from evil spell might appear to line the fyrenewt in a flame-like aura.