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Fyrenewt

Man-sized humanoid amphibian with rough, sandy, crimson-tinted brown skin

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class16 (12) (m)
Hit Dice2+2*
Number AppearingWild 3d8, Lair 10d10
Attacks1 weapon or 1 breath
DamageBy weapon or 2d4 breath
Movement30'
Save AsFighter: 2
Morale8
XP100
Treasure TypeQ, S, U individually; B in lair

Usually found in arid regions of volcanic activity, a Fyrenewt is perhaps distantly related to wugs or lizard men. A fyrenewt has the general appearance of a man-sized humanoid amphibian of the salamander sort. Rather than slick or slimy, a fyrenewt’s skin is rather rough and sandy in texture and has hues of crimson-tinted browns. Fyrenewts speak their own language.

The typical fyrenewt warrior wears chainmail armor and wields a metal weapon such as a sword or metal-shafted lance. In addition to a weapon attack, the fyrenewt can breathe forth a spray (cone-shaped) of fluid that instantly ignites upon contact with air. This breath weapon is usable no more than once every ten rounds, and causes 2d4 points of damage (or half if a save vs. Dragon Breath succeeds) to any creatures within 10 feet in front of the fyrenewt.

Special Abilities

Breath Weapon: Cone-shaped spray of fluid that ignites upon contact with air. Usable once every ten rounds. 2d4 damage to creatures within 10 feet (half damage if save vs. Dragon Breath succeeds).
Fire Immunity: Immune to non-magical fire attacks. Against magical fire, takes only half damage and saves at +4.
Cold Vulnerability: Cold-based attacks cause double damage and fyrenewt has -2 penalty on appropriate saves.

Variants

Leader (among fyrenewts)

Stronger leaders wear plate mail (AC 18) and have 4+4 hit dice. This leader’s breath weapon causes 4d4 points of damage (1d4 per HD). There may be even stronger chieftains or kings.

Armor Class18
Hit Dice4+4
DamageBy weapon or 4d4 breath
XP280
Priest (1d4 fyrenewts may be priests)

About 1d4 fyrenewts may also be a priest with Clerical levels equivalent to one’s HD. They prefer spells involving heat, flame, or fire. If the GM utilizes the optional Druid supplement, then the fyrenewt may choose fire-oriented spells from the Druid spell list. Even traditional spells are often cast in such a way as to include fire, smoke, heat or the like in ways that are cosmetic only. For instance, a protection from evil spell might appear to line the fyrenewt in a flame-like aura.