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Flesh Golem

Construct made from flesh that follows simple commands

construct golem neutral

OSRIC

OSRIC

Armor Class9
Hit Dice40 hp
Number Encountered1
Attacks2
Damage2d8/2d8
Move80-ft
AlignmentNeutral
IntelligenceSemi-
XP7/2,180
Treasure TypeNone
SizeLarge (7½-ft tall)
FrequencyVery rare
LairNil

A flesh golem follows simple commands by its creator, and can be ordered to stop all activity until a specific event takes place. For each melee round spent in combat, the flesh golem stands a 1% cumulative chance of going berserk and attacking all targets in sight. The golem’s creator can attempt to reassert control at a chance of 10% per round.

A flesh golem is created with a magical tome written for such a process or by a magic user (of at least 14th level) using the following spells: wish, polymorph object, geas, strength, and protection from normal missiles. One thousand gold pieces per hit point of the golem is spent on material components, and the entire creation process takes one month.

Special Abilities

Extreme Strength: A flesh golem is extremely strong and can break down doors and other wooden structures.
Immunity to Normal Weapons: It cannot be damaged with normal weapons; magical weapons damage normally.
Spell Immunity: Most spells have no effect on the monsters; cold and fire based spells will slow the golem to 50% speed for 2d6 combat rounds, while electrical attacks restore previous damage dealt to the golem at a rate of 1 hit point per die of damage inflicted by the spell (example: an 8 hit dice lightning bolt will restore 8 hit points of damage).
Berserk Risk: 1% cumulative chance per melee round of going berserk and attacking all targets in sight. Creator can attempt to reassert control at 10% per round.