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Erinyes

Winged humanoid devils that retrieve evil souls from the Prime Material Plane

devil extraplanar lawful-evil flying

OSRIC

OSRIC

Armor Class2
Hit Dice6+6
Number Encountered1d3 or 4d4
Attacks1 dagger
Damage2d4+poison (See below)
Move60-ft; 210-ft flying (AA:IV)
AlignmentLawful evil
IntelligenceAverage
XP6/875+8/hp
SizeMedium
FrequencyUncommon
Lair20%

These winged humanoids usually appear female, although a few (10%) are male. Erinyes dwell on the 2nd Plane of Hell, and are tasked with retrieving evil souls from the Prime Material Plane for their diabolical masters.

In melee, erinyes use a magical dagger which is poisonous and causes horribly painful wounds (save vs poison or pass out for 1d6 rounds). These devils also carry ropes of entanglement, which they use to bind their prisoners.

Erinyes are unrelenting pursuers and prefer to capture their victims alive and return them to Hell for punishment. On occasion, erinyes may be willing to bargain, but they are quite crafty and will always try to tempt the bargainer into committing a great sin.

Special Abilities

Magical Dagger: Poisonous dagger causes horribly painful wounds (save vs poison or pass out for 1d6 rounds).
Rope of Entanglement: Carry ropes of entanglement to bind their prisoners.
Special Abilities (At Will): Can use these at will, one at a time: fear (gaze, otherwise as the 4th level magic user spell), detect invisibility (as the 2nd level magic user spell), locate object (as the 2nd level magic user spell), invisibility (as the 2nd level magic user spell), polymorph self (as the 4th level magic user spell), produce flame (as the 2nd level druid spell), or summon another erinyes to their aid (25% chance of success).
Treasure: If encountered in their hellish aeries, these devils may have a treasure hoard made up of 2d4×1,000 gp (40%), 1d6×10 pp (50%), 4d8 gems (55%) and 1d12 jewellery (45%).